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200B Tokens Later: A Month of Letting AI Agents Decompile MW2

200B Tokens Later: A Month of Letting AI Agents Decompile MW2

Maurice Heumann· ·5 min read · 0 reactions · 0 comments · 1 view
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Home Posts 200 Billion Tokens Later: A Month of Letting AI Agents Decompile MW2 August 17, 2026 · 6 min · Maurice Heumann As a little side project, I decided to put my Claude Max sub to good use and decompile Call of Duty: Modern Warfare 2 (2009). The goal is to decompile the project to C++ code, as close to the original code as possible, but with adjustments where they make sense. That means additional changes for portability (32 & 64 bit, Linux, macOS, etc. support), security and stability improvements will be done.

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Original publisherMaurice's Blog
Canonical URLhttps://momo5502.com/posts/2026-08-17-mw2-decompilation/
Publication timeFri, 25 Sep 2026 15:29:03 +0000
Retrieval time2026-09-25T15:35:32.392Z
Last seen2026-09-25T15:35:32.392Z
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Home Posts 200 Billion Tokens Later: A Month of Letting AI Agents Decompile MW2 August 17, 2026 · 6 min · Maurice Heumann As a little side project, I decided to put my Claude Max sub to good use and decompile Call of Duty: Modern Warfare 2 (2009). The goal is to decompile the project to C++ code, as close to the original code as possible, but with adjustments where they make sense. That means additional changes for portability (32 & 64 bit, Linux, macOS, etc. support), security and stability improvements will be done. This project is done with the help of RektInator, Future, st0rm and other members of the community. The repository is private for now. Setup# I’m using Claude Code CLI with a Max (20x) subscription.

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Excerpt limited to ~120 words for fair-use compliance. The full article is at Maurice's Blog.

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