3D On The Playdate Handheld
3D On The Playdate Handheld No comments by: Zoe Skyforest July 25, 2026 Title: Copy Short Link: Copy The Playdate is a small handheld console with a dedicated fanbase. Among them is [Cristina Ramos], who recently decided to try and push the limits of the hardware by implementing a 3D renderer for the platform. [Cristina] began by implementing a raycaster. This is a very simple way to do 3D on limited hardware, and this technique was used by some early games like Wolfenstein 3D.
- ▪3D On The Playdate Handheld No comments by: Zoe Skyforest July 25, 2026 Title: Copy Short Link: Copy The Playdate is a small handheld console with a dedicated fanbase.
- ▪Among them is [Cristina Ramos], who recently decided to try and push the limits of the hardware by implementing a 3D renderer for the platform. [Cristina] began by implementing a raycaster.
- ▪This is a very simple way to do 3D on limited hardware, and this technique was used by some early games like Wolfenstein 3D.
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Opening excerpt (first ~120 words) tap to expand
3D On The Playdate Handheld No comments by: Zoe Skyforest July 25, 2026 Title: Copy Short Link: Copy The Playdate is a small handheld console with a dedicated fanbase. Among them is [Cristina Ramos], who recently decided to try and push the limits of the hardware by implementing a 3D renderer for the platform. [Cristina] began by implementing a raycaster. This is a very simple way to do 3D on limited hardware, and this technique was used by some early games like Wolfenstein 3D. However, for [Cristina], it was more a test to get an idea of the performance limitations of the Playdate. After getting her feet wet with that, she stepped up to implementing a renderer that relied on binary space partitioning, which could load map files in the same format used by the classic Quake engine.
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Excerpt limited to ~120 words for fair-use compliance. The full article is at Hackaday.