
A memory game from a Rudyard Kipling novel
Rob came across it in a short story called "Kim's Game," by Sadia Shepard, published in The New Yorker earlier this year. The idea is to take a number of small objects, place them on a tray or table, and study them by observing, holding, talking about, and so on. Then cover the items with a cloth or walk out of the room and try to remember each item.
- ▪Rob came across it in a short story called "Kim's Game," by Sadia Shepard, published in The New Yorker earlier this year.
- ▪The idea is to take a number of small objects, place them on a tray or table, and study them by observing, holding, talking about, and so on.
- ▪Then cover the items with a cloth or walk out of the room and try to remember each item.
Boing Boing files mainly under tech. We currently carry 681 of its stories.
Story provenance
Source · retrieval · rights · ranking — open for full record
inspect →
Story provenance
Attribution is not the same as permission. This drawer separates discovery metadata, excerpts, WeSearch-generated summaries, reuse status, and whether the publisher receives the visit. Nothing here claims a legal grant the publisher has not made.
Record
| Original publisher | Boing Boing |
| Canonical URL | https://boingboing.net/2026/09/29/fountain-pen-kims-game.html |
| Publication time | Tue, 29 Sep 2026 19:19:25 +0000 |
| Retrieval time | 2026-09-29T19:57:32.458Z |
| Last seen | 2026-09-29T19:57:32.458Z |
| Headline source | Publisher (no WeSearch rewrite) |
| Excerpt source | publisher body |
| Excerpt method | First ~120 words (~800 chars) of extracted publisher body, fair-use limited. |
| Summary | WeSearch · cerebras-chat (WeSearch summarizer) |
| Summary source text | contentText |
| Citation coverage | Summary is a WeSearch-generated derivative; primary citation is the original publisher URL. |
| Cluster | Cvyyj2unBCfR · 1 stories |
| Cluster logic | Grouped by semantic title/content similarity across sources within a rolling window. Same-publisher template collisions are excluded from coverage comparison. |
| Ranking reason | Story pages are not engagement-ranked. Hub feeds use recency, with optional source-diversified chronological ordering (cap consecutive stories per source). No personalized ranking. |
| Publisher visit | Yes — open original |
| Substitutes article? | No — link-out required for full text |
Rights status (four layers)
WeSearch handling by dimension
| Indexing | May the item be indexed (stored, ranked, made findable)? | Allowed |
| Snippet | May a short excerpt of the publisher's text be shown? | Allowed |
| AI summary | May WeSearch generate its own short summary of the article? | Limited |
| Retrieval / RAG | May the content be exposed for third-party retrieval-augmented generation? | Not asserted |
| Model training | May the content be used to train AI models? | Not asserted |
| Commercial reuse | May the content be reused commercially? | Not permitted |
Basis: Derived from the published RSS/Atom feed. Contact: [email protected]. Reviewed: 2026-07-24.
Opening excerpt (first ~120 words) tap to expand
A memory game from a Rudyard Kipling novel Mark Frauenfelder 12:19 pm Tue Sep 29, 2026 Image: Arpingstone / Wikimedia Commons (public domain) In the latest issue of Rob Walker's The Art of Noticing newsletter, there's a description of a game called Kim's Game, which was originally described in a Rudyard Kipling novel. Rob came across it in a short story called "Kim's Game," by Sadia Shepard, published in The New Yorker earlier this year. The idea is to take a number of small objects, place them on a tray or table, and study them by observing, holding, talking about, and so on. Then cover the items with a cloth or walk out of the room and try to remember each item. Another variation is to show the items, then cover them, and have someone else remove an item.
…
Excerpt limited to ~120 words for fair-use compliance. The full article is at Boing Boing.