
ArenaNet says Guild Wars 3's new momentum system creates a 'seamless sense of movement you'd expect to see in an action game' by connecting all movement and combat abilities to create 'fluid movement'
ArenaNet has revealed that Guild Wars 3 will feature a new momentum system designed to create fluid transitions between movement and combat. Studio head Colin Johanson described this mechanic as a first for the MMORPG genre, aiming to provide a seamless sense of motion comparable to action games. The system allows players to carry momentum through various actions, such as gliding or wall-running, which can be utilized to enhance combat effectiveness.
- ▪ArenaNet studio head Colin Johanson presented the momentum system at Gamescom, highlighting it as a key innovation for Guild Wars 3.
- ▪The system enables players to maintain momentum while performing actions like jumping, gliding, diving, and wall-running.
- ▪Combat abilities can leverage this momentum to increase damage output and attack radius based on the player's velocity.
- ▪Johanson stated that this feature introduces truly fluid movement across the entire game world, a departure from traditional MMORPG mechanics.
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| Publication time | Sun, 13 Sep 2026 09:00:00 +0000 |
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Gaming ArenaNet says Guild Wars 3's new momentum system creates a 'seamless sense of movement you'd expect to see in an action game' by connecting all movement and combat abilities to create 'fluid movement' News By Demi Williams Contributions by Rob Dwiar Published 13 September 2026 Here's how the momentum system works When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works. (Image credit: ArenaNet) Copy link Facebook X Whatsapp Reddit Pinterest Flipboard Threads Email Share this article 0 Join the conversation Follow us Add us as a preferred source on Google Newsletter Subscribe to our newsletter ArenaNet studio head Colin Johanson has offered a deep dive into Guild Wars 3's momentum systemThe feature offers "fluid" transitions between…
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