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Bomberman 64 Is A Masterpiece Of 3D Platformers Without A Playbook

Bomberman 64 Is A Masterpiece Of 3D Platformers Without A Playbook

Zack Kotzer· ·6 min read · 0 reactions · 0 comments · 52 views
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Bomberman 64 is recognized as a unique entry in the 3D platformer genre, created during a time of experimentation in gaming. Despite initial criticism for its unconventional approach, it has since gained a cult following for its innovative gameplay mechanics. The game stands out for its engaging use of bombs and interactive environments, offering a distinct experience compared to its contemporaries.

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Kotaku · Zack Kotzer
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Original publisherKotaku
Canonical URLhttps://kotaku.com/bomberman-64-is-a-masterpiece-of-3d-platformers-without-a-playbook-2000696848
Publication timeSun, 17 May 2026 21:57:57 +0000
Retrieval time2026-05-17T22:03:21.003Z
Last seen2026-05-17T22:03:21.003Z
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Basis: Derived from the published RSS/Atom feed. Contact: [email protected]. Reviewed: 2026-07-24.

Opening excerpt (first ~120 words) tap to expand

Bomberman 64 Is A Masterpiece Of 3D Platformers Without A Playbook A 3D mascot platformer made before anyone knew what to do with them and all the more beautiful for it By Zack Kotzer Published May 17, 2026 | Comments (0) | 𝕏 Copied! Bomberman 64 When Konami dropped a Super Bomberman Collection earlier this year, I was hoping this was just a gateway to “the real stuff.” Make no mistake, the Super Bomberman series is great, the best party games the 32-bit era had to offer. But slide one generation forward and you’ll land on something truly magical and still unreplaced. A Bomberman made before kinks of 3D mascot games were figured out, and all the more beautiful for it. The fifth generation of video games was its most significant transition.

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Excerpt limited to ~120 words for fair-use compliance. The full article is at Kotaku.

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