
Braid-creator Jonathan Blow on making the 'biggest puzzle game ever'
So why make something the majority of players may never get even halfway through, let alone finish?Image source, Thekla, Inc., Arc Games"Some people decide what to make based on what's practical or what makes business sense," Blow says. "It's never been the way that I think.""I sort of make bad business decisions in a sense...because I let the design dominate that process.
- ▪So why make something the majority of players may never get even halfway through, let alone finish?Image source, Thekla, Inc., Arc Games"Some people decide what to make based on what's practical or what makes business sense," Blow says.
- ▪"It's never been the way that I think.""I sort of make bad business decisions in a sense...because I let the design dominate that process.
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| Original publisher | BBC News — Tech |
| Canonical URL | https://www.bbc.co.uk/news/articles/cj3vqxldglepo?at_medium=RSS&at_campaign=rss |
| Publication time | Tue, 06 Oct 2026 23:01:22 GMT |
| Retrieval time | 2026-10-06T23:05:28.798Z |
| Last seen | 2026-10-06T23:05:28.798Z |
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| Cluster | 6EoySCcSdDcR · 1 stories |
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Braid-creator Jonathan Blow on making the 'biggest puzzle game ever'Image source, Thekla, Inc., Arc GamesByLaura CressTechnology reporterPublished3 minutes agoFor ten years, Jonathan Blow has been working with a small team on what he believes is "the biggest puzzle game ever made".The American developer is renowned as one of the fathers of the modern indie game movement, creating the genre-defining puzzle-platformer Braid in 2008.Now, a decade on from his last project, The Witness, The Order of the Sinking Star is due to be released on Thursday - a game with roughly 1,500 puzzles that he estimates could take around 500 hours to complete.
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Excerpt limited to ~120 words for fair-use compliance. The full article is at BBC News — Tech.