Build Systems Discussion
Build Systems Discussion My last blog post got some interest on the permacomputing mailing list, especially as it relates to designing a personal or permacomputing build system. I thought I would give a quick overview of the ../lua/civ build system as well as explore those talked about by the participants, as well as ideas that have been brewing in my brain about a civ package manager. For reference, here are the build systems presented.
- ▪Build Systems Discussion My last blog post got some interest on the permacomputing mailing list, especially as it relates to designing a personal or permacomputing build system.
- ▪I thought I would give a quick overview of the ../lua/civ build system as well as explore those talked about by the participants, as well as ideas that have been brewing in my brain about a civ package manager.
- ▪For reference, here are the build systems presented.
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Build Systems Discussion My last blog post got some interest on the permacomputing mailing list, especially as it relates to designing a personal or permacomputing build system. I thought I would give a quick overview of the ../lua/civ build system as well as explore those talked about by the participants, as well as ideas that have been brewing in my brain about a civ package manager. For reference, here are the build systems presented. For the most part I am not going to give targeted criticism but rather lay out what I believe a good build system needs to accomplish. Most of my criticism will be leveled at bazel and Make: https://bazel.build Google's build system which can, in real-time, build all software at Google incrementally or from scratch.
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Excerpt limited to ~120 words for fair-use compliance. The full article is at Github.