
C64 Programming with AI
The reward - a knowledge pack for AI coding agents to create and debug C64 cartridges with file systems and a couple of games in cartridge format.In late June 2026 I took on several projects for the Commodore 64 with Claude and Gemini. Due to a promotion there was $1000 worth of Anthropic usage in my account and I intended to spend it on some C64 stuff before it was gone.(If you want to skip my "scene" rant, please go to the next heading.)The second reason: There is stuff I want but nobody builds. There is a handful of people that do proper versions of good old C64 games for modern environments.
- ▪The reward - a knowledge pack for AI coding agents to create and debug C64 cartridges with file systems and a couple of games in cartridge format.In late June 2026 I took on several projects for the Commodore 64 with Claude and Gemini.
- ▪Due to a promotion there was $1000 worth of Anthropic usage in my account and I intended to spend it on some C64 stuff before it was gone.(If you want to skip my "scene" rant, please go to the next heading.)The second reason: There is stuff
- ▪There is a handful of people that do proper versions of good old C64 games for modern environments.
Hacker News (AI / LLM) files mainly under ai. We currently carry 5,748 of its stories.
Story provenance
Source · retrieval · rights · ranking — open for full record
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Story provenance
Attribution is not the same as permission. This drawer separates discovery metadata, excerpts, WeSearch-generated summaries, reuse status, and whether the publisher receives the visit. Nothing here claims a legal grant the publisher has not made.
Record
| Original publisher | Boris Schneider-Johne |
| Canonical URL | https://www.dreisechzig.net/c64-programming-with-ai.html |
| Publication time | Sun, 20 Sep 2026 18:18:11 +0000 |
| Retrieval time | 2026-09-20T18:28:46.686Z |
| Last seen | 2026-09-20T18:28:46.686Z |
| Headline source | Publisher (no WeSearch rewrite) |
| Excerpt source | publisher body |
| Excerpt method | First ~120 words (~800 chars) of extracted publisher body, fair-use limited. |
| Summary | WeSearch · cerebras-chat (WeSearch summarizer) |
| Summary source text | contentText |
| Citation coverage | Summary is a WeSearch-generated derivative; primary citation is the original publisher URL. |
| Cluster | None |
| Cluster logic | Not yet clustered, or no peer story found in the clustering window. |
| Ranking reason | Story pages are not engagement-ranked. Hub feeds use recency, with optional source-diversified chronological ordering (cap consecutive stories per source). No personalized ranking. |
| Publisher visit | Yes — open original |
| Substitutes article? | No — link-out required for full text |
Rights status (four layers)
WeSearch handling by dimension
| Indexing | May the item be indexed (stored, ranked, made findable)? | Allowed |
| Snippet | May a short excerpt of the publisher's text be shown? | Allowed |
| AI summary | May WeSearch generate its own short summary of the article? | Limited |
| Retrieval / RAG | May the content be exposed for third-party retrieval-augmented generation? | Not asserted |
| Model training | May the content be used to train AI models? | Not asserted |
| Commercial reuse | May the content be reused commercially? | Not permitted |
Basis: Derived from the published RSS/Atom feed. Contact: [email protected]. Reviewed: 2026-07-24.
Opening excerpt (first ~120 words) tap to expand
C64 Programming with AILong Read. The reward - a knowledge pack for AI coding agents to create and debug C64 cartridges with file systems and a couple of games in cartridge format.In late June 2026 I took on several projects for the Commodore 64 with Claude and Gemini. The first reason was: I had credits to burn. Due to a promotion there was $1000 worth of Anthropic usage in my account and I intended to spend it on some C64 stuff before it was gone.(If you want to skip my "scene" rant, please go to the next heading.)The second reason: There is stuff I want but nobody builds. The C64 "scene" is a strange place. There is a handful of people that do proper versions of good old C64 games for modern environments.
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Excerpt limited to ~120 words for fair-use compliance. The full article is at Boris Schneider-Johne.