CALX Is The Journey-Looking Action-RPG Soulslike I Never Knew I Needed Until I Played It
CALX is an upcoming action-adventure RPG developed by True Colors, set to release on June 4. The game combines exploration with challenging combat elements reminiscent of Soulslike games. Its demo has been updated, revealing a unique blend of serene exploration and intense gameplay.
- ▪CALX was previously known as XTAL and has been in development since 2021.
- ▪The game features elements such as bonfires, dodge rolls, and boss fights, distinguishing it from other exploration-focused games.
- ▪The soundtrack is inspired by IDM, creating a calming atmosphere that contrasts with the game's challenging combat.
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| Original publisher | Kotaku |
| Canonical URL | https://kotaku.com/calx-is-the-journey-looking-action-rpg-soulslike-i-never-knew-i-needed-until-i-played-it-2000699178 |
| Publication time | Mon, 25 May 2026 19:00:58 +0000 |
| Retrieval time | 2026-05-25T19:07:40.295Z |
| Last seen | 2026-05-25T19:07:40.295Z |
| Headline source | Publisher (no WeSearch rewrite) |
| Excerpt source | publisher body |
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| Summary | WeSearch · cerebras-chat (WeSearch summarizer) |
| Summary source text | contentText |
| Citation coverage | Summary is a WeSearch-generated derivative; primary citation is the original publisher URL. |
| Cluster | -F6-MVEWuQlC |
| Cluster logic | Grouped by semantic title/content similarity across sources within a rolling window. Same-publisher template collisions are excluded from coverage comparison. |
| Ranking reason | Story pages are not engagement-ranked. Hub feeds use recency, with optional source-diversified chronological ordering (cap consecutive stories per source). No personalized ranking. |
| Publisher visit | Yes — open original |
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| AI summary | May WeSearch generate its own short summary of the article? | Limited |
| Retrieval / RAG | May the content be exposed for third-party retrieval-augmented generation? | Not asserted |
| Model training | May the content be used to train AI models? | Not asserted |
| Commercial reuse | May the content be reused commercially? | Not permitted |
Basis: Derived from the published RSS/Atom feed. Contact: [email protected]. Reviewed: 2026-07-24.
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By Ethan Gach Published May 25, 2026 𝕏 Copied! There’s a very specific genre of indie game I’m very fond of, but I’m not quite sure what the name of said genre is. Journey, Sable, Sword of the Sea, Jusant, Europa–all exploration-focused third-person adventure games, I guess? But that’s not it. There are light puzzle elements too, and yeah, they all have banger soundtracks… but whatever it is, I just don’t know the word for it. The “it” in this context is an antonym for cramped and congested. Expansive, beautiful, wide-open areas that, ultimately, serve no purpose, yet were made with purpose. It’s a comfy feeling of looking out onto a shitload of nothing.
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Excerpt limited to ~120 words for fair-use compliance. The full article is at Kotaku.