
Chasing the highest average framerate makes your games feel worse — here’s what I did instead
The article discusses how capping framerates in PC gaming can enhance the gaming experience. It highlights that while gamers often believe higher FPS is better, uncapped framerates can lead to increased latency and a less responsive feel. Through testing various games, the author demonstrates that applying an FPS cap can significantly reduce latency and improve overall gameplay smoothness.
- ▪Capping framerates can lead to lower latency and a smoother gaming experience.
- ▪In tests, Cyberpunk 2077 showed a latency drop from 36.01ms uncapped to 16.31ms with a 60 FPS cap.
- ▪Counter-Strike 2 experienced a latency reduction from 13.66ms uncapped to 5.89ms with the Nvidia App cap.
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Story provenance
Attribution is not the same as permission. This drawer separates discovery metadata, excerpts, WeSearch-generated summaries, reuse status, and whether the publisher receives the visit. Nothing here claims a legal grant the publisher has not made.
Record
| Original publisher | XDA |
| Canonical URL | https://www.xda-developers.com/chasing-highest-average-framerate-makes-your-games-feel-worse-what-to-do-instead/ |
| Publication time | Sun, 17 May 2026 20:00:22 GMT |
| Retrieval time | 2026-05-17T20:03:21.009Z |
| Last seen | 2026-05-17T21:41:00.601Z |
| Headline source | Publisher (no WeSearch rewrite) |
| Excerpt source | publisher body |
| Excerpt method | First ~120 words (~800 chars) of extracted publisher body, fair-use limited. |
| Summary | WeSearch · cerebras-chat (WeSearch summarizer) |
| Summary source text | contentText |
| Citation coverage | Summary is a WeSearch-generated derivative; primary citation is the original publisher URL. |
| Cluster | sfd8NrfDV-KG |
| Cluster logic | Grouped by semantic title/content similarity across sources within a rolling window. Same-publisher template collisions are excluded from coverage comparison. |
| Ranking reason | Story pages are not engagement-ranked. Hub feeds use recency, with optional source-diversified chronological ordering (cap consecutive stories per source). No personalized ranking. |
| Publisher visit | Yes — open original |
| Substitutes article? | No — link-out required for full text |
Rights status (four layers)
WeSearch handling by dimension
| Indexing | May the item be indexed (stored, ranked, made findable)? | Allowed |
| Snippet | May a short excerpt of the publisher's text be shown? | Allowed |
| AI summary | May WeSearch generate its own short summary of the article? | Limited |
| Retrieval / RAG | May the content be exposed for third-party retrieval-augmented generation? | Not asserted |
| Model training | May the content be used to train AI models? | Not asserted |
| Commercial reuse | May the content be reused commercially? | Not permitted |
Basis: Derived from the published RSS/Atom feed. Contact: [email protected]. Reviewed: 2026-07-24.
Opening excerpt (first ~120 words) tap to expand
{ "@context": "https://schema.org", "@type": "BreadcrumbList", "itemListElement": [ { "@type": "ListItem", "position": "1", "name": "Home", "item": "https://www.xda-developers.com/" }, { "@type": "ListItem", "position":"2", "name": "Gaming", "item": "https://www.xda-developers.com/gaming/" }, { "@type": "ListItem", "position":"3", "name": "Chasing the highest average framerate makes your games feel worse \u2014 here\u2019s what I did instead", "item": "https://www.xda-developers.com/chasing-highest-average-framerate-makes-your-games-feel-worse-what-to-do-instead/" } ] } Chasing the highest average framerate makes your games feel worse — here’s what I did instead By Ty Sherback Published May 17, 2026, 4:00 PM EDT His love of PCs and their components was born out of trying to squeeze every…
Excerpt limited to ~120 words for fair-use compliance. The full article is at XDA.