WeSearch

Claude of Duty

·4 min read · 0 reactions · 0 comments · 8 views
#claude#duty
Claude of Duty
TL;DR · WeSearch summary

A first-person shooter built in the browser with Three.js r180 and WebGL2. Roughly 55k lines across 11 subsystems, written by a fleet of AI agents under orchestration. Every texture, mesh, animation and sound is generated procedurally at load time from code.

Key facts
About this source

Hacker News (Newest) files mainly under programming. We currently carry 5,306 of its stories.

Original article
GitHub
Read full at GitHub →
Story provenance
Source · retrieval · rights · ranking — open for full record
inspect →

Attribution is not the same as permission. This drawer separates discovery metadata, excerpts, WeSearch-generated summaries, reuse status, and whether the publisher receives the visit. Nothing here claims a legal grant the publisher has not made.

Record

Original publisherGitHub
Canonical URLhttps://github.com/mshumer/Claude-of-Duty/tree/main
Publication timeSun, 26 Jul 2026 22:33:06 +0000
Retrieval time2026-07-26T22:47:07.080Z
Last seen2026-07-26T22:47:07.080Z
Headline sourcePublisher (no WeSearch rewrite)
Excerpt sourcepublisher body
Excerpt methodFirst ~120 words (~800 chars) of extracted publisher body, fair-use limited.
SummaryWeSearch · cerebras-chat (WeSearch summarizer)
Summary source textcontentText
Citation coverageSummary is a WeSearch-generated derivative; primary citation is the original publisher URL.
ClusterNone
Cluster logicNot yet clustered, or no peer story found in the clustering window.
Ranking reasonStory pages are not engagement-ranked. Hub feeds use recency, with optional source-diversified chronological ordering (cap consecutive stories per source). No personalized ranking.
Publisher visitYes — open original
Substitutes article?No — link-out required for full text

Rights status (four layers)

Publisher-declared
No publisher-confirmed rights record for this source yet.
Machine-readable
No source-specific machine-readable restriction detected beyond the public feed.
WeSearch interpretation
WeSearch declared handling (basis: Derived from the published RSS/Atom feed). This is WeSearch policy, not a legal grant on the publisher's behalf.
Unknown
Retrieval and training permissions are not asserted unless the publisher confirms them.

WeSearch handling by dimension

Indexing May the item be indexed (stored, ranked, made findable)? Allowed
Snippet May a short excerpt of the publisher's text be shown? Allowed
AI summary May WeSearch generate its own short summary of the article? Limited
Retrieval / RAG May the content be exposed for third-party retrieval-augmented generation? Not asserted
Model training May the content be used to train AI models? Not asserted
Commercial reuse May the content be reused commercially? Not permitted

Basis: Derived from the published RSS/Atom feed. Contact: [email protected]. Reviewed: 2026-07-24.

Opening excerpt (first ~120 words) tap to expand

Claude of Duty Get updates here. A first-person shooter built in the browser with Three.js r180 and WebGL2. Roughly 55k lines across 11 subsystems, written by a fleet of AI agents under orchestration. There are no art assets. Every texture, mesh, animation and sound is generated procedurally at load time from code. No models, no HDRIs, no image files, no audio files. The only runtime dependency is three. npm install npm run dev # http://127.0.0.1:5173 Click the canvas to lock the cursor. WASD move, mouse aim, LMB fire, RMB ADS, R reload, Shift sprint, Ctrl crouch, Space jump, Q/E lean, Esc release.

Excerpt limited to ~120 words for fair-use compliance. The full article is at GitHub.

Anonymous · no account needed
Share 𝕏 Facebook Reddit LinkedIn Threads WhatsApp Bluesky Mastodon Email

Discussion

0 comments

More from GitHub