Claude of Duty
A first-person shooter built in the browser with Three.js r180 and WebGL2. Roughly 55k lines across 11 subsystems, written by a fleet of AI agents under orchestration. Every texture, mesh, animation and sound is generated procedurally at load time from code.
- ▪A first-person shooter built in the browser with Three.js r180 and WebGL2.
- ▪Roughly 55k lines across 11 subsystems, written by a fleet of AI agents under orchestration.
- ▪Every texture, mesh, animation and sound is generated procedurally at load time from code.
Hacker News (Newest) files mainly under programming. We currently carry 5,306 of its stories.
Story provenance
Source · retrieval · rights · ranking — open for full record
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Attribution is not the same as permission. This drawer separates discovery metadata, excerpts, WeSearch-generated summaries, reuse status, and whether the publisher receives the visit. Nothing here claims a legal grant the publisher has not made.
Record
| Original publisher | GitHub |
| Canonical URL | https://github.com/mshumer/Claude-of-Duty/tree/main |
| Publication time | Sun, 26 Jul 2026 22:33:06 +0000 |
| Retrieval time | 2026-07-26T22:47:07.080Z |
| Last seen | 2026-07-26T22:47:07.080Z |
| Headline source | Publisher (no WeSearch rewrite) |
| Excerpt source | publisher body |
| Excerpt method | First ~120 words (~800 chars) of extracted publisher body, fair-use limited. |
| Summary | WeSearch · cerebras-chat (WeSearch summarizer) |
| Summary source text | contentText |
| Citation coverage | Summary is a WeSearch-generated derivative; primary citation is the original publisher URL. |
| Cluster | None |
| Cluster logic | Not yet clustered, or no peer story found in the clustering window. |
| Ranking reason | Story pages are not engagement-ranked. Hub feeds use recency, with optional source-diversified chronological ordering (cap consecutive stories per source). No personalized ranking. |
| Publisher visit | Yes — open original |
| Substitutes article? | No — link-out required for full text |
Rights status (four layers)
WeSearch handling by dimension
| Indexing | May the item be indexed (stored, ranked, made findable)? | Allowed |
| Snippet | May a short excerpt of the publisher's text be shown? | Allowed |
| AI summary | May WeSearch generate its own short summary of the article? | Limited |
| Retrieval / RAG | May the content be exposed for third-party retrieval-augmented generation? | Not asserted |
| Model training | May the content be used to train AI models? | Not asserted |
| Commercial reuse | May the content be reused commercially? | Not permitted |
Basis: Derived from the published RSS/Atom feed. Contact: [email protected]. Reviewed: 2026-07-24.
Opening excerpt (first ~120 words) tap to expand
Claude of Duty Get updates here. A first-person shooter built in the browser with Three.js r180 and WebGL2. Roughly 55k lines across 11 subsystems, written by a fleet of AI agents under orchestration. There are no art assets. Every texture, mesh, animation and sound is generated procedurally at load time from code. No models, no HDRIs, no image files, no audio files. The only runtime dependency is three. npm install npm run dev # http://127.0.0.1:5173 Click the canvas to lock the cursor. WASD move, mouse aim, LMB fire, RMB ADS, R reload, Shift sprint, Ctrl crouch, Space jump, Q/E lean, Esc release.
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Excerpt limited to ~120 words for fair-use compliance. The full article is at GitHub.