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Distilling Game Code World Model Generation into Lightweight Large Language Models

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#artificial intelligence#machine learning#game development
Distilling Game Code World Model Generation into Lightweight Large Language Models
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The paper discusses the generation of Game Code World Models (GameCWMs) using Large Language Models (LLMs). It presents a method to distill the capabilities of generating game environments into smaller models, enhancing accessibility and scalability. The authors introduce a dataset and a verification framework to improve the generation process, demonstrating increased correctness and adherence to game rules.

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arXiv cs.AI
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Computer Science > Artificial Intelligence arXiv:2605.24375 (cs) [Submitted on 23 May 2026] Title:Distilling Game Code World Model Generation into Lightweight Large Language Models Authors:Tyrone Serapio, Arjun Prakash, Haoyang Xu, Kevin Wang, Amy Greenwald View a PDF of the paper titled Distilling Game Code World Model Generation into Lightweight Large Language Models, by Tyrone Serapio and 4 other authors View PDF HTML (experimental) Abstract:Large Language Models (LLMs) have shown great ability in generating executable code from natural language, opening the possibility of automatically constructing environments for AI agents.

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