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Fluency Is Not Authority: Building Local AI Characters for Signal Drift

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Fluency Is Not Authority: Building Local AI Characters for Signal Drift
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LOCAL INFERENCE · NARRATIVE SYSTEMS · POSTMORTEMFluency IsNot AuthorityI shipped a 940 MiB, 1.5-billion-parameter language model inside a cross-platform indie game. Canonical game state remains authored.One of the easiest ways to break a narrative game is to let a convincing sentence become true.The scene I kept returning to while building Signal Drift was simple. The player breaks into a fictional host, finds a log that contradicts the client's briefing, and confronts that client in IRC.

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Original publisherSignaldrift
Canonical URLhttps://engineering.signaldrift.net
Publication timeFri, 31 Jul 2026 04:54:39 +0000
Retrieval time2026-07-31T05:07:40.926Z
Last seen2026-07-31T05:07:40.926Z
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Basis: Derived from the published RSS/Atom feed. Contact: [email protected]. Reviewed: 2026-07-24.

Opening excerpt (first ~120 words) tap to expand

LOCAL INFERENCE · NARRATIVE SYSTEMS · POSTMORTEMFluency IsNot AuthorityI shipped a 940 MiB, 1.5-billion-parameter language model inside a cross-platform indie game. Generating dialogue was the easy part. The difficult part was making sure a fluent character could never rewrite the game simply by sounding certain.Written byJohn SicilianoPublishedJuly 30, 2026Reading time12 minutes1.54Bbase parameters940 MiBshipping GGUFQ4_K_Mquantization2,073contract fixturesTRACE01Why it fit the game02The model I shipped03The authority boundary04Designed memory05Runtime and fallbacks06What broke07Testing contracts08Five lessonsAll inference for Signal Ghost runs on the player's device.

Excerpt limited to ~120 words for fair-use compliance. The full article is at Signaldrift.

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