Graphic Rants: Nanite Tessellation
Nanite Tessellation, aka Nanite Dynamic Tessellation, aka Nanite Dynamic Displacement was the next major feature I worked on after Nanite itself. Initial prototypes started back in 2020, only months after showing Nanite publicly for the first time. UE5 still hadn’t even been released to customers yet.
- ▪Nanite Tessellation, aka Nanite Dynamic Tessellation, aka Nanite Dynamic Displacement was the next major feature I worked on after Nanite itself.
- ▪Initial prototypes started back in 2020, only months after showing Nanite publicly for the first time.
- ▪UE5 still hadn’t even been released to customers yet.
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Story provenance
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Record
| Original publisher | Blogspot |
| Canonical URL | http://graphicrants.blogspot.com/2026/02/nanite-tessellation.html |
| Publication time | Mon, 14 Sep 2026 14:27:24 +0000 |
| Retrieval time | 2026-09-14T14:56:51.338Z |
| Last seen | 2026-09-14T14:56:51.338Z |
| Headline source | Publisher (no WeSearch rewrite) |
| Excerpt source | publisher body |
| Excerpt method | First ~120 words (~800 chars) of extracted publisher body, fair-use limited. |
| Summary | WeSearch · cerebras-chat (WeSearch summarizer) |
| Summary source text | contentText |
| Citation coverage | Summary is a WeSearch-generated derivative; primary citation is the original publisher URL. |
| Cluster | BUzmEE5q-nOL · 1 stories |
| Cluster logic | Grouped by semantic title/content similarity across sources within a rolling window. Same-publisher template collisions are excluded from coverage comparison. |
| Ranking reason | Story pages are not engagement-ranked. Hub feeds use recency, with optional source-diversified chronological ordering (cap consecutive stories per source). No personalized ranking. |
| Publisher visit | Yes — open original |
| Substitutes article? | No — link-out required for full text |
Rights status (four layers)
WeSearch handling by dimension
| Indexing | May the item be indexed (stored, ranked, made findable)? | Allowed |
| Snippet | May a short excerpt of the publisher's text be shown? | Allowed |
| AI summary | May WeSearch generate its own short summary of the article? | Limited |
| Retrieval / RAG | May the content be exposed for third-party retrieval-augmented generation? | Not asserted |
| Model training | May the content be used to train AI models? | Not asserted |
| Commercial reuse | May the content be reused commercially? | Not permitted |
Basis: Derived from the published RSS/Atom feed. Contact: [email protected]. Reviewed: 2026-07-24.
Opening excerpt (first ~120 words) tap to expand
Nanite Tessellation, aka Nanite Dynamic Tessellation, aka Nanite Dynamic Displacement was the next major feature I worked on after Nanite itself. Initial prototypes started back in 2020, only months after showing Nanite publicly for the first time. UE5 still hadn’t even been released to customers yet. After a couple years of shipping Nanite in things and then a couple of years more of development, Nanite Tessellation finally shipped in UE 5.4 in 2024. I started this write up shortly after but it has taken far longer to complete than I ever expected. Needless to say, publishing all this has been a long time coming. It will come in a series of posts starting with this one.
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Excerpt limited to ~120 words for fair-use compliance. The full article is at Blogspot.