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Hand-Coded ASM Powers Homebrew SNES Game

Hand-Coded ASM Powers Homebrew SNES Game

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Hand-Coded ASM Powers Homebrew SNES Game No comments by: Tyler August September 11, 2026 Title: Copy Short Link: Copy Nintendo has made many game consoles in its long history — one that famously overlaps that of the Ottoman Empire — but only one of them was ever Super. It’s that console, the Super Nintendo Entertainment System, that [Inkbox] has decided to delve deeply into as he crafts a game in assembly using all the hardware tricks he can. Hardware tricks he’ll need, given he’s limited to the two 64 kB RAM banks and 3.58 MHz Ricoh 6502-based CPU.

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Original publisherHackaday
Canonical URLhttps://hackaday.com/2026/09/11/hand-coded-asm-powers-homebrew-snes-game/
Publication timeFri, 11 Sep 2026 18:30:34 +0000
Retrieval time2026-09-11T18:53:48.321Z
Last seen2026-09-11T18:54:06.484Z
Headline sourcePublisher (no WeSearch rewrite)
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SummaryWeSearch · cerebras-chat (WeSearch summarizer)
Summary source textcontentText
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ClusterIMPaQa6LtWwa · 1 stories
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Publisher visitYes — open original
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Basis: Derived from the published RSS/Atom feed. Contact: [email protected]. Reviewed: 2026-07-24.

Opening excerpt (first ~120 words) tap to expand

Hand-Coded ASM Powers Homebrew SNES Game No comments by: Tyler August September 11, 2026 Title: Copy Short Link: Copy Nintendo has made many game consoles in its long history — one that famously overlaps that of the Ottoman Empire — but only one of them was ever Super. It’s that console, the Super Nintendo Entertainment System, that [Inkbox] has decided to delve deeply into as he crafts a game in assembly using all the hardware tricks he can. Hardware tricks he’ll need, given he’s limited to the two 64 kB RAM banks and 3.58 MHz Ricoh 6502-based CPU. Even the 4 MB limit he sets for a historically-accurate homemade cartridge seems positively claustrophobic by modern standards.

Excerpt limited to ~120 words for fair-use compliance. The full article is at Hackaday.

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