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How to speed up the Rust compiler in September 2026

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How to speed up the Rust compiler in September 2026 Sep 30, 2026 My last post on the Rust compiler’s performance was two months ago and a lot has happened since then. Overall progress The measurements for the period 2026-07-29 to 2026-09-28 can be seen here. The mean wall-time reduction was 4.57%, which is a remarkable improvement in just two months.

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Nicholas Nethercote
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Original publisherNicholas Nethercote
Canonical URLhttps://nnethercote.github.io/2026/09/30/how-to-speed-up-the-rust-compiler-in-september-2026.html
Publication timeThu, 01 Oct 2026 12:44:38 +0000
Retrieval time2026-10-01T13:17:32.138Z
Last seen2026-10-01T13:17:32.138Z
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How to speed up the Rust compiler in September 2026 Sep 30, 2026 My last post on the Rust compiler’s performance was two months ago and a lot has happened since then. Overall progress The measurements for the period 2026-07-29 to 2026-09-28 can be seen here. The mean wall-time reduction was 4.57%, which is a remarkable improvement in just two months. Of the 629 benchmark measurements, 555 of them improved and only 74 regressed. A number of benchmarks saw double-digit percentage reductions. The technical term for this result is “a sea of green”. rustdoc In my last post I mentioned how Noah Lev got some enormous speed wins on rustdoc. He recently wrote a post explaining in some detail exactly how he did this. It’s an interesting and satisfying read.

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