I built a one-button game in vanilla JS Canvas — single file, no engine, plays in your browser
A developer created a one-button game called PAPER HANDS using vanilla JavaScript and HTML Canvas. The game features a simple mechanic where players must balance greed and risk to maximize their score. It is designed to be played directly in a browser without any dependencies or external assets.
- ▪The game is a single-file application with approximately 250 lines of code.
- ▪Players hold a button to increase their score but risk losing it all if they hold too long.
- ▪The game includes procedural sound effects and visual feedback without using any external assets.
Opening excerpt (first ~120 words) tap to expand
try { if(localStorage) { let currentUser = localStorage.getItem('current_user'); if (currentUser) { currentUser = JSON.parse(currentUser); if (currentUser.id === 3957530) { document.getElementById('article-show-container').classList.add('current-user-is-article-author'); } } } } catch (e) { console.error(e); } EmaadS Posted on May 29 I built a one-button game in vanilla JS Canvas — single file, no engine, plays in your browser #javascript #gamedev #showdev #webdev ▶️ Play it first (10 seconds): https://emaadshamsi.github.io/paper-hands/ It's called PAPER HANDS. One button. The line goes up while you hold — your multiplier climbs, and so do the odds it all rugs. Let go to bank it. Hold too long and you lose the whole run. Pure greed, distilled.
…
Excerpt limited to ~120 words for fair-use compliance. The full article is at DEV.to (Top).