I Ported Pixal3D over to Apple Silicon
The article discusses the author's experience porting the Pixal3D inference pipeline to Apple Silicon. Initially perceived as a straightforward task, the process turned out to be complex and time-consuming, taking two weeks to achieve satisfactory results. The author highlights the challenges faced due to the software's heavy reliance on CUDA and the need for significant adjustments to work on a Mac.
- ▪The author discovered Pixal3D shortly after its release and found it to be a promising 3D model generator.
- ▪Porting Pixal3D to Apple Silicon proved to be a challenging task that took two weeks of dedicated work.
- ▪The software's dependence on CUDA required the author to invent new texturing methods to achieve the desired output.
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May 30, 2026The Long Walk to Apple Silicon: Porting Pixal3D, One Cursed Kernel at a TimeOr: how a single device const ulong* versus device atomic_ulong* cost me two weeks of my life, and I'd do it again.SoftwareAI3DPortingTL;DR: I ported Pixal3D inference pipeline over to Apple Silicon. Here's the link: https://github.com/pawel-mazurkiewicz/Pixal3D-mac/tree/master The beginning (it sounded easy)I've discovered Pixal3D when casually browsing HuggingFace about two days after it had released (it actually released on my birthday, May 12 :D). It looked exciting as hell! Last 3D model generator that I tried and was local was actually TRELLIS2 in its ported form by shivampkumar (https://github.com/shivampkumar/trellis-mac).
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Excerpt limited to ~120 words for fair-use compliance. The full article is at Chillaid.