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MAPLE: Multi-State Aggregated Policy Evaluation for AlphaZero in Imperfect-Information Games

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MAPLE: Multi-State Aggregated Policy Evaluation for AlphaZero in Imperfect-Information Games
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The paper introduces MAPLE, a new method for evaluating policies in imperfect-information games using a tree search approach. This method combines the strengths of existing techniques while controlling computational costs. Experiments demonstrate that MAPLE significantly improves performance over the traditional AlphaZero baseline in specific games.

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Original publisherarXiv cs.AI
Canonical URLhttps://arxiv.org/abs/2605.24139
Publication timeTue, 26 May 2026 00:00:00 -0400
Retrieval time2026-05-26T04:07:43.013Z
Last seen2026-05-26T04:07:43.013Z
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Basis: Derived from the published RSS/Atom feed. Contact: [email protected]. Reviewed: 2026-07-24.

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Computer Science > Artificial Intelligence arXiv:2605.24139 (cs) [Submitted on 22 May 2026] Title:MAPLE: Multi-State Aggregated Policy Evaluation for AlphaZero in Imperfect-Information Games Authors:Qian-Rong Li, Hung Guei, I-Chen Wu, Ti-Rong Wu View a PDF of the paper titled MAPLE: Multi-State Aggregated Policy Evaluation for AlphaZero in Imperfect-Information Games, by Qian-Rong Li and 3 other authors View PDF Abstract:Imperfect-information games (IIGs) are challenging, as players must make decisions without fully observing the true game state. While AlphaZero has achieved remarkable success in perfect-information games, extending it to IIGs remains difficult.

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