MAPLE: Multi-State Aggregated Policy Evaluation for AlphaZero in Imperfect-Information Games
The paper introduces MAPLE, a new method for evaluating policies in imperfect-information games using a tree search approach. This method combines the strengths of existing techniques while controlling computational costs. Experiments demonstrate that MAPLE significantly improves performance over the traditional AlphaZero baseline in specific games.
- ▪MAPLE stands for Multi-State Aggregated Policy Evaluation.
- ▪It aggregates policy and value evaluations from multiple sampled world states within a single search tree.
- ▪Experiments on Phantom Go and Dark Hex show Elo improvements of 291 and 136, respectively.
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| Original publisher | arXiv cs.AI |
| Canonical URL | https://arxiv.org/abs/2605.24139 |
| Publication time | Tue, 26 May 2026 00:00:00 -0400 |
| Retrieval time | 2026-05-26T04:07:43.013Z |
| Last seen | 2026-05-26T04:07:43.013Z |
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Computer Science > Artificial Intelligence arXiv:2605.24139 (cs) [Submitted on 22 May 2026] Title:MAPLE: Multi-State Aggregated Policy Evaluation for AlphaZero in Imperfect-Information Games Authors:Qian-Rong Li, Hung Guei, I-Chen Wu, Ti-Rong Wu View a PDF of the paper titled MAPLE: Multi-State Aggregated Policy Evaluation for AlphaZero in Imperfect-Information Games, by Qian-Rong Li and 3 other authors View PDF Abstract:Imperfect-information games (IIGs) are challenging, as players must make decisions without fully observing the true game state. While AlphaZero has achieved remarkable success in perfect-information games, extending it to IIGs remains difficult.
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Excerpt limited to ~120 words for fair-use compliance. The full article is at arXiv cs.AI.