Oodle 2.9.14 and Intel 13th/14th gen CPUs (2025)
Intel's 13th and 14th generation CPUs are experiencing a hardware issue that leads to frequent crashes and errors. This problem has been linked to physical degeneration of the clock tree circuitry over time, causing clock skew and glitchy behavior. A recent update to the Oodle data compression library aims to reduce the frequency of decompression errors on affected machines.
- ▪Intel has confirmed that the issue with their 13th and 14th generation CPUs is a hardware problem.
- ▪Symptoms of the issue include shader decompression failures and spurious 'out of memory' errors.
- ▪Oodle 2.9.14 has been released with an experimental workaround to address decompression errors on affected machines.
Opening excerpt (first ~120 words) tap to expand
There’s a hardware problem affecting Intel 13th/14th gen CPUs, mostly desktop ones. This made the rounds through the press last year and has been on forums etc. for much longer than that. For months, we thought this was a rare bug in the decoder, but from stats in Epic’s crash reports for Fortnite (as well as stats for other Unreal Engine and Oodle licensees) it was fairly striking that this issue really seemed to affect only some CPUs. Much has been written about this problem already. At RAD we have an official page about it, which includes a link to an older version (when we still weren’t sure what was causing it).
…
Excerpt limited to ~120 words for fair-use compliance. The full article is at The ryg blog.