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OpenAI Really Wants Codex to Shut Up About Goblins

Will Knight· ·2 min read · 0 reactions · 0 comments · 24 views
OpenAI Really Wants Codex to Shut Up About Goblins
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OpenAI has implemented specific instructions in its Codex model to avoid mentioning various mythical and real creatures, including goblins and gremlins, unless relevant. This decision comes amid reports that users have experienced the model becoming fixated on these creatures when using the OpenClaw tool. The situation has sparked memes and discussions online, highlighting the quirky behavior of AI models.

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WIRED · Will Knight
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Original publisherWIRED
Canonical URLhttps://www.wired.com/story/openai-really-wants-codex-to-shut-up-about-goblins/
Publication timeTue, 28 Apr 2026 23:45:05 +0000
Retrieval time2026-04-29T00:27:34.794Z
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Will KnightBusinessApr 28, 2026 7:45 PMOpenAI Really Wants Codex to Shut Up About Goblins“Never talk about goblins, gremlins, raccoons, trolls, ogres, pigeons, or other animals or creatures unless it is absolutely and unambiguously relevant,” reads OpenAI’s coding agent instructions.Photograph: TriStar/Getty ImagesCommentLoaderSave StorySave this storyCommentLoaderSave StorySave this storyOpenAI has a goblin problem.Instructions designed to guide the behavior of the company’s latest model as it writes code have been revealed to include a line, repeated several times, that specifically forbids it from randomly mentioning an assortment of mythical and real creatures.“Never talk about goblins, gremlins, raccoons, trolls, ogres, pigeons, or other animals or creatures unless it is absolutely…

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