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PlayStation Architecture

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PlayStation Architecture
⚡ TL;DR · AI summary

The article discusses the architecture of the original PlayStation, released in the mid-1990s. It highlights the use of custom integrated circuits and the transition to RISC-based CPUs during that era. Additionally, it provides historical context on the development of various processors that influenced gaming consoles.

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Original article
The Copetti site
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Opening excerpt (first ~120 words) tap to expand

Supporting imageryModelMotherboardDiagramModelOriginalSlimThe original PlayStation.Released on 03/12/1994 in Japan, 09/09/1995 in North America, 29/09/1995 in Europe.The PS One (slim revision).Released on 07/07/2000 in Japan, 19/09/2000 in North America, 29/09/2000 in Europe.This is what you get after cramming so many custom ICs into a single one.MotherboardOriginalMarkedMotherboardShowing model 'SCPH-1000'.Remaining chips are fitted on the back.Later models included SG-RAM instead of VRAM and removed most of the external I/O and video outs.Motherboard with important parts labelledDiagramMain architecture diagramThe Bus Interface Unit is also connected to special ports of the GPU and SPU.A quick introductionSony knew that 3D hardware could get very messy to develop for.

Excerpt limited to ~120 words for fair-use compliance. The full article is at The Copetti site.

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