
Rainbow Six Tactics game director says Ubisoft moved away from the 'smoke and mirrors' experience and Mario + Rabbids helped it understand 'the metrics of tactics'
Rainbow Six Tactics director Martial Potron revealed that the development team drew inspiration from Mario + Rabbids to understand tactical metrics. He explained that the shift from first-person shooter mechanics to turn-based tactics required a significant change in design philosophy, moving away from cinematic 'smoke and mirrors' elements. The game is scheduled to launch in 2027 for PC and current-generation consoles.
- ▪Martial Potron stated that the level design team from Mario + Rabbids helped the Rainbow Six Tactics team understand the metrics of tactics.
- ▪The director noted that the turn-based genre requires precise, chess-like mechanics, which contrasts with the cinematic lethality of previous Rainbow Six titles.
- ▪Potron described the transition to this new genre as a paradigm shift that required changing 15 years of his developer habits.
- ▪Rainbow Six Tactics is set to release in 2027 for PC, PS5, Xbox Series X, and Xbox Series S.
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| Publication time | Sun, 27 Sep 2026 22:30:00 +0000 |
| Retrieval time | 2026-09-27T22:36:06.603Z |
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Gaming Rainbow Six Tactics game director says Ubisoft moved away from the 'smoke and mirrors' experience and Mario + Rabbids helped it understand 'the metrics of tactics' News By Demi Williams Contributions by Rob Dwiar Published 27 September 2026 The director had to change his developer "habits" when making the turn-based tactics game When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works. (Image credit: Ubisoft) Copy link Facebook X Whatsapp Reddit Pinterest Flipboard Threads Email Share this article 0 Join the conversation Follow us Add us as a preferred source on Google Newsletter Subscribe to our newsletter Rainbow Six Tactics game director Martial Potron says Mario + Rabbids helped the team understand "the metrics of tactics"He says it…
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