
Recovering Eric Graham's 1987 Amiga Juggler raytracer source code
Eric Graham's 1987 Juggler raytracer source code has been recovered and made accessible for modern use. The original code was trapped in an Amiga ADF file, which posed challenges for extraction and accessibility. A Python tool was developed to facilitate the extraction process, ensuring the preservation of the original files for future generations.
- ▪The Juggler animation was groundbreaking and initially doubted by its creators to have been made on an Amiga.
- ▪The source code was not readily available online due to being contained within an Amiga ADF file.
- ▪A Python version of the extraction tool was created to simplify the process of accessing the Juggler source code.
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Story provenance
Source · retrieval · rights · ranking — open for full record
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Story provenance
Attribution is not the same as permission. This drawer separates discovery metadata, excerpts, WeSearch-generated summaries, reuse status, and whether the publisher receives the visit. Nothing here claims a legal grant the publisher has not made.
Record
| Original publisher | AlphaPixel Software Development |
| Canonical URL | https://alphapixeldev.com/recovering-eric-grahams-1987-amiga-juggler-raytracer-source-code/ |
| Publication time | Wed, 03 Jun 2026 05:49:31 +0000 |
| Retrieval time | 2026-06-03T06:11:56.795Z |
| Last seen | 2026-06-03T06:11:56.795Z |
| Headline source | Publisher (no WeSearch rewrite) |
| Excerpt source | publisher body |
| Excerpt method | First ~120 words (~800 chars) of extracted publisher body, fair-use limited. |
| Summary | WeSearch · cerebras-chat (WeSearch summarizer) |
| Summary source text | contentText |
| Citation coverage | Summary is a WeSearch-generated derivative; primary citation is the original publisher URL. |
| Cluster | mvcE2VKKOqiM |
| Cluster logic | Grouped by semantic title/content similarity across sources within a rolling window. Same-publisher template collisions are excluded from coverage comparison. |
| Ranking reason | Story pages are not engagement-ranked. Hub feeds use recency, with optional source-diversified chronological ordering (cap consecutive stories per source). No personalized ranking. |
| Publisher visit | Yes — open original |
| Substitutes article? | No — link-out required for full text |
Rights status (four layers)
WeSearch handling by dimension
| Indexing | May the item be indexed (stored, ranked, made findable)? | Allowed |
| Snippet | May a short excerpt of the publisher's text be shown? | Allowed |
| AI summary | May WeSearch generate its own short summary of the article? | Limited |
| Retrieval / RAG | May the content be exposed for third-party retrieval-augmented generation? | Not asserted |
| Model training | May the content be used to train AI models? | Not asserted |
| Commercial reuse | May the content be reused commercially? | Not permitted |
Basis: Derived from the published RSS/Atom feed. Contact: [email protected]. Reviewed: 2026-07-24.
Opening excerpt (first ~120 words) tap to expand
By Chris HansonPosted on June 2, 2026 Recovering Eric Graham's 1987 Juggler raytracer source code AlphaPixel often gets involved with modernizing and updating old performance and graphics code. Sometimes that means client work under NDA. But sometimes it means a fun side quest in the mystical realms of curiosity, preservation, and the practical problem of getting old data into a form that can be read and used on a current machine. Today let's talk about Amiga Juggler ( https://en.wikipedia.org/wiki/Sculpt_3D ). The Juggler animation was ground-breaking and Earth-shattering. Even the Amiga's creaators (Commodore) didn't believe it had been made on an Amiga. They thought the actual computation work had been done on a mainframe, and the result simply converted to and displayed on an Amiga.
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Excerpt limited to ~120 words for fair-use compliance. The full article is at AlphaPixel Software Development.