Resident Evil 4 (GameCube) – complete byte-identical decompilation to C/C++
Resident Evil 4 (GameCube) — decompilation A complete, byte-identical decompilation of Resident Evil 4 for the Nintendo GameCube: the G4BE08 debug build (the "Nov 25 2004" prototype, both discs), whose Bio4.sym files name every function. Building the repository reproduces main.dol and all 114 REL overlays exactly (config/G4BE08/build.sha1, checked on every build). You need your own images of the debug discs to build (disc 1 for main.dol and most RELs, disc 2 for the four island-stage RELs); the original files are read from them at configure time.
- ▪Resident Evil 4 (GameCube) — decompilation A complete, byte-identical decompilation of Resident Evil 4 for the Nintendo GameCube: the G4BE08 debug build (the "Nov 25 2004" prototype, both discs), whose Bio4.sym files name every function.
- ▪Building the repository reproduces main.dol and all 114 REL overlays exactly (config/G4BE08/build.sha1, checked on every build).
- ▪You need your own images of the debug discs to build (disc 1 for main.dol and most RELs, disc 2 for the four island-stage RELs); the original files are read from them at configure time.
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Record
| Original publisher | GitHub |
| Canonical URL | https://github.com/adonis-singh/re4 |
| Publication time | Sun, 20 Sep 2026 17:38:27 +0000 |
| Retrieval time | 2026-09-20T18:13:46.875Z |
| Last seen | 2026-09-20T18:13:46.875Z |
| Headline source | Publisher (no WeSearch rewrite) |
| Excerpt source | publisher body |
| Excerpt method | First ~120 words (~800 chars) of extracted publisher body, fair-use limited. |
| Summary | WeSearch · cerebras-chat (WeSearch summarizer) |
| Summary source text | contentText |
| Citation coverage | Summary is a WeSearch-generated derivative; primary citation is the original publisher URL. |
| Cluster | HtTWO_nzRZeT · 1 stories |
| Cluster logic | Grouped by semantic title/content similarity across sources within a rolling window. Same-publisher template collisions are excluded from coverage comparison. |
| Ranking reason | Story pages are not engagement-ranked. Hub feeds use recency, with optional source-diversified chronological ordering (cap consecutive stories per source). No personalized ranking. |
| Publisher visit | Yes — open original |
| Substitutes article? | No — link-out required for full text |
Rights status (four layers)
WeSearch handling by dimension
| Indexing | May the item be indexed (stored, ranked, made findable)? | Allowed |
| Snippet | May a short excerpt of the publisher's text be shown? | Allowed |
| AI summary | May WeSearch generate its own short summary of the article? | Limited |
| Retrieval / RAG | May the content be exposed for third-party retrieval-augmented generation? | Not asserted |
| Model training | May the content be used to train AI models? | Not asserted |
| Commercial reuse | May the content be reused commercially? | Not permitted |
Basis: Derived from the published RSS/Atom feed. Contact: [email protected]. Reviewed: 2026-07-24.
Opening excerpt (first ~120 words) tap to expand
Resident Evil 4 (GameCube) — decompilation A complete, byte-identical decompilation of Resident Evil 4 for the Nintendo GameCube: the G4BE08 debug build (the "Nov 25 2004" prototype, both discs), whose Bio4.sym files name every function. Building the repository reproduces main.dol and all 114 REL overlays exactly (config/G4BE08/build.sha1, checked on every build). Objects 1083 (675 in the DOL, 408 across the 114 RELs), all byte-identical; 15641 functions Source ~555k lines of C/C++ (src/), ~33k lines of headers (include/); no assembly files Game code SN Systems ProDG 3.9.3 — GCC 2.95.3 "SN BUILD v1.79", built natively from SN's GPL source drop CRI middleware (src/lib/adx_*, sfd_*, mpv_*, …) Metrowerks CodeWarrior 2.4.7 (GC/2.7), the compiler CRI shipped the libraries with Nintendo SDK…
Excerpt limited to ~120 words for fair-use compliance. The full article is at GitHub.