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Seventy-five years of game AI, and every system plays a handful of games

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Seventy-five years of game AI, and every system plays a handful of games
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Jul 15, 2026 One Machine, Any Game Part 1 Part 2 Here’s a question that’s been bugging me for a long time. If you handed a machine a board game, the instruction manual plus what’s in the box (the cards, the board, the dice, the little wooden pieces), could it teach itself to play well? No programmer wiring it up for that specific game.

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Original publisherGithub
Canonical URLhttps://kallin.github.io/blog/game-ai-one-machine-any-game/
Publication timeWed, 29 Jul 2026 13:47:41 +0000
Retrieval time2026-07-29T14:13:06.765Z
Last seen2026-07-29T14:13:06.765Z
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Summary source textcontentText
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ClusterC8NvGLvbtMak · 1 stories
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Publisher visitYes — open original
Substitutes article?No — link-out required for full text

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Basis: Derived from the published RSS/Atom feed. Contact: [email protected]. Reviewed: 2026-07-24.

Opening excerpt (first ~120 words) tap to expand

Jul 15, 2026 One Machine, Any Game Part 1 Part 2 Here’s a question that’s been bugging me for a long time. If you handed a machine a board game, the instruction manual plus what’s in the box (the cards, the board, the dice, the little wooden pieces), could it teach itself to play well? No programmer wiring it up for that specific game. Just the rules, and the machine. Not one game. Any game. The same system that teaches itself chess should handle Monopoly, Ticket to Ride, and the half-finished prototype a designer scribbled last week, because it never knew which one it was playing in the first place. I think the answer is yes, and I’ve started building the tool to find out. This series is the working log of that attempt, from the very beginning.

Excerpt limited to ~120 words for fair-use compliance. The full article is at Github.

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