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Shipping Godot VR and Porting to PSVR2: A Partial Post Mortem

Claire Blackshaw· ·33 min read · 0 reactions · 0 comments · 2 views
#shipping#godot#porting#psvr#partial
Shipping Godot VR and Porting to PSVR2: A Partial Post Mortem
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Shipping Godot VR and Porting to PSVR2: A Partial Post Mortem micro 18 July 2026 Claire Blackshaw TLDR: Written version of the talk I gave at Develop Brighton 2026. Yes Godot can ship commercial VR, we paid roughly £80k in early adopter tax to do it. War stories from rebuilding Godot's core, the community PS5/PSVR2 port with George Marques and André Ewald, why I ended up writing a whole new render server for 4.7, and a call to arms for platform holders and render programmers.

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Forest of Fun · Claire Blackshaw
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Original publisherForest of Fun
Canonical URLhttps://www.claire-blackshaw.com/blog/2026/07/shipping-godot-vr-and-porting-to-psvr2-a-partial-post-mortem/
Publication timeWed, 29 Jul 2026 12:48:18 +0000
Retrieval time2026-07-29T15:21:01.940Z
Last seen2026-07-29T15:21:01.940Z
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Clusterstki4Y8jwD2- · 1 stories
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Opening excerpt (first ~120 words) tap to expand

Shipping Godot VR and Porting to PSVR2: A Partial Post Mortem micro 18 July 2026 Claire Blackshaw TLDR: Written version of the talk I gave at Develop Brighton 2026. Yes Godot can ship commercial VR, we paid roughly £80k in early adopter tax to do it. War stories from rebuilding Godot's core, the community PS5/PSVR2 port with George Marques and André Ewald, why I ended up writing a whole new render server for 4.7, and a call to arms for platform holders and render programmers. Nothing in here is PlayStation NDA material, sorry. Extended talk recording this article is based on. I gave this talk at Develop Brighton this week and wanted to share a more public version. A bit slower, no conference clock, and this written companion for the folks who prefer reading to watching.

Excerpt limited to ~120 words for fair-use compliance. The full article is at Forest of Fun.

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