Shipping Godot VR and Porting to PSVR2: A Partial Post Mortem
Shipping Godot VR and Porting to PSVR2: A Partial Post Mortem micro 18 July 2026 Claire Blackshaw TLDR: Written version of the talk I gave at Develop Brighton 2026. Yes Godot can ship commercial VR, we paid roughly £80k in early adopter tax to do it. War stories from rebuilding Godot's core, the community PS5/PSVR2 port with George Marques and André Ewald, why I ended up writing a whole new render server for 4.7, and a call to arms for platform holders and render programmers.
- ▪Shipping Godot VR and Porting to PSVR2: A Partial Post Mortem micro 18 July 2026 Claire Blackshaw TLDR: Written version of the talk I gave at Develop Brighton 2026.
- ▪Yes Godot can ship commercial VR, we paid roughly £80k in early adopter tax to do it.
- ▪War stories from rebuilding Godot's core, the community PS5/PSVR2 port with George Marques and André Ewald, why I ended up writing a whole new render server for 4.7, and a call to arms for platform holders and render programmers.
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Story provenance
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Record
| Original publisher | Forest of Fun |
| Canonical URL | https://www.claire-blackshaw.com/blog/2026/07/shipping-godot-vr-and-porting-to-psvr2-a-partial-post-mortem/ |
| Publication time | Wed, 29 Jul 2026 12:48:18 +0000 |
| Retrieval time | 2026-07-29T15:21:01.940Z |
| Last seen | 2026-07-29T15:21:01.940Z |
| Headline source | Publisher (no WeSearch rewrite) |
| Excerpt source | publisher body |
| Excerpt method | First ~120 words (~800 chars) of extracted publisher body, fair-use limited. |
| Summary | WeSearch · cerebras-chat (WeSearch summarizer) |
| Summary source text | contentText |
| Citation coverage | Summary is a WeSearch-generated derivative; primary citation is the original publisher URL. |
| Cluster | stki4Y8jwD2- · 1 stories |
| Cluster logic | Grouped by semantic title/content similarity across sources within a rolling window. Same-publisher template collisions are excluded from coverage comparison. |
| Ranking reason | Story pages are not engagement-ranked. Hub feeds use recency, with optional source-diversified chronological ordering (cap consecutive stories per source). No personalized ranking. |
| Publisher visit | Yes — open original |
| Substitutes article? | No — link-out required for full text |
Rights status (four layers)
WeSearch handling by dimension
| Indexing | May the item be indexed (stored, ranked, made findable)? | Allowed |
| Snippet | May a short excerpt of the publisher's text be shown? | Allowed |
| AI summary | May WeSearch generate its own short summary of the article? | Limited |
| Retrieval / RAG | May the content be exposed for third-party retrieval-augmented generation? | Not asserted |
| Model training | May the content be used to train AI models? | Not asserted |
| Commercial reuse | May the content be reused commercially? | Not permitted |
Basis: Derived from the published RSS/Atom feed. Contact: [email protected]. Reviewed: 2026-07-24.
Opening excerpt (first ~120 words) tap to expand
Shipping Godot VR and Porting to PSVR2: A Partial Post Mortem micro 18 July 2026 Claire Blackshaw TLDR: Written version of the talk I gave at Develop Brighton 2026. Yes Godot can ship commercial VR, we paid roughly £80k in early adopter tax to do it. War stories from rebuilding Godot's core, the community PS5/PSVR2 port with George Marques and André Ewald, why I ended up writing a whole new render server for 4.7, and a call to arms for platform holders and render programmers. Nothing in here is PlayStation NDA material, sorry. Extended talk recording this article is based on. I gave this talk at Develop Brighton this week and wanted to share a more public version. A bit slower, no conference clock, and this written companion for the folks who prefer reading to watching.
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Excerpt limited to ~120 words for fair-use compliance. The full article is at Forest of Fun.