Show HN: I used AI to built static recompilers for 5 retro game systems
Matthew Stanley has developed static recompilers for five retro game systems, enabling them to run at least one commercial game each. The project utilized AI tools to assist in the recompilation process, despite the author's limited background in game development. While the games are expected to be mostly playable, users may encounter some bugs and are encouraged to report any issues.
- ▪The static recompilers were built for NES, SNES, Genesis, VirtualBoy, and PSX systems.
- ▪Each system can run at least one commercially playable game.
- ▪The author has a background in backend web services and has tinkered with modding games for years.
Opening excerpt (first ~120 words) tap to expand
NES, SNES, Genesis, VirtualBoy, and PSX | A journey with AI and Recompilation Matthew Stanley 21 May 2026 • 11 min read 💡This article discusses heavy use of AI, but the article itself was not written using AI. The words in this article are my own. I wished to communicate my intents and story myself, grammatical errors and all, of the why and how I am using AI📝Each of the 6 systems have at least one commercially playable game. The games are expected to be mostly playable (if not playable end to end).
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Excerpt limited to ~120 words for fair-use compliance. The full article is at Matthew Stanley.