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Show HN: My biggest solo-project: Game engine with its own programming language

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Show HN: My biggest solo-project: Game engine with its own programming language
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ArcadeMaker is a 2D cross-platform game engine that features its own programming language and integrated IDE. The project is currently in its early stages and is open-sourced to encourage community contributions. The developer aims to enhance the engine's capabilities and reach feature parity with its predecessor, GameMaker 8.

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Original publisherGitHub
Canonical URLhttps://github.com/ArcadeMakerSources/ArcadeMaker
Publication timeMon, 25 May 2026 12:52:47 +0000
Retrieval time2026-05-25T13:07:37.303Z
Last seen2026-05-25T13:07:37.303Z
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Substitutes article?No — link-out required for full text

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Basis: Derived from the published RSS/Atom feed. Contact: [email protected]. Reviewed: 2026-07-24.

Opening excerpt (first ~120 words) tap to expand

ArcadeMaker ArcadeMaker is a simple 2D cross‑platform game engine that includes its own programming language (its prototype is called Exp) and an integrated IDE. The engine and IDE themselves are written in C#, but the language you use inside ArcadeMaker to program your games is my custom language, not C#. Currently, the graphics and audio backend is powered by MonoGame, which allows exporting to desktop, mobile, and consoles. I’m also planning to add a KNI-engine implementation to enable web support. This project is far from finished — not even close. But since I have very little time to work on it, I decided to open‑source it in the hope that others will find it interesting and help turn it into something real.

Excerpt limited to ~120 words for fair-use compliance. The full article is at GitHub.

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