Show HN: My journey into game development with AI
Downtime Offline puzzle games for flights and commutes. The overall idea for this application was based on my own experience when travelling on business trips and regularly commuting to the office. Most of the games I tried did require an online connection, or wasted my time waiting for and watching ads, or would require a significant time investment to learn and skill up, and overall longer time commitment.
- ▪Downtime Offline puzzle games for flights and commutes.
- ▪The overall idea for this application was based on my own experience when travelling on business trips and regularly commuting to the office.
- ▪Most of the games I tried did require an online connection, or wasted my time waiting for and watching ads, or would require a significant time investment to learn and skill up, and overall longer time commitment.
Hacker News (AI / LLM) files mainly under ai. We currently carry 3,552 of its stories.
Story provenance
Source · retrieval · rights · ranking — open for full record
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Story provenance
Attribution is not the same as permission. This drawer separates discovery metadata, excerpts, WeSearch-generated summaries, reuse status, and whether the publisher receives the visit. Nothing here claims a legal grant the publisher has not made.
Record
| Original publisher | Downtime |
| Canonical URL | https://playdowntime.com/ |
| Publication time | Tue, 04 Aug 2026 13:19:54 +0000 |
| Retrieval time | 2026-08-04T13:45:42.380Z |
| Last seen | 2026-08-04T13:45:42.380Z |
| Headline source | Publisher (no WeSearch rewrite) |
| Excerpt source | publisher body |
| Excerpt method | First ~120 words (~800 chars) of extracted publisher body, fair-use limited. |
| Summary | WeSearch · cerebras-chat (WeSearch summarizer) |
| Summary source text | contentText |
| Citation coverage | Summary is a WeSearch-generated derivative; primary citation is the original publisher URL. |
| Cluster | THUxdo346UhJ · 1 stories |
| Cluster logic | Grouped by semantic title/content similarity across sources within a rolling window. Same-publisher template collisions are excluded from coverage comparison. |
| Ranking reason | Story pages are not engagement-ranked. Hub feeds use recency, with optional source-diversified chronological ordering (cap consecutive stories per source). No personalized ranking. |
| Publisher visit | Yes — open original |
| Substitutes article? | No — link-out required for full text |
Rights status (four layers)
WeSearch handling by dimension
| Indexing | May the item be indexed (stored, ranked, made findable)? | Allowed |
| Snippet | May a short excerpt of the publisher's text be shown? | Allowed |
| AI summary | May WeSearch generate its own short summary of the article? | Limited |
| Retrieval / RAG | May the content be exposed for third-party retrieval-augmented generation? | Not asserted |
| Model training | May the content be used to train AI models? | Not asserted |
| Commercial reuse | May the content be reused commercially? | Not permitted |
Basis: Derived from the published RSS/Atom feed. Contact: [email protected]. Reviewed: 2026-07-24.
Opening excerpt (first ~120 words) tap to expand
Downtime Offline puzzle games for flights and commutes. The overall idea for this application was based on my own experience when travelling on business trips and regularly commuting to the office. Most of the games I tried did require an online connection, or wasted my time waiting for and watching ads, or would require a significant time investment to learn and skill up, and overall longer time commitment. As a result, I developed my own application with multiple mini-games - minimal learning curve, you can quickly open and play the games in short sessions, and can be played fully offline (even in airplane mode) without any data collected about you. At the start, it only includes 2 games: Tight Fit - a traditional fast-paced game with falling blocks.
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Excerpt limited to ~120 words for fair-use compliance. The full article is at Downtime.