So, you want to make a game engine (2023)
So, you want to make a game engine 2023 Sep 15 Unity's recent controversy sparked a heated debate on game engines. Some said that everyone should immediately switch to a new engine, while others replied that switching engines can take months if not years. Some said that the best way is to roll your own game engine, to what others noted that this isn't a simple task.
- ▪So, you want to make a game engine 2023 Sep 15 Unity's recent controversy sparked a heated debate on game engines.
- ▪Some said that everyone should immediately switch to a new engine, while others replied that switching engines can take months if not years.
- ▪Some said that the best way is to roll your own game engine, to what others noted that this isn't a simple task.
2 outlets in our directory ran this story, first to last over 23 hours. All of the coverage we found sits in one bucket: lean left. That one-sidedness is itself worth noticing.
- ▪ Where you should put your money in 2023 — CBS News — Top
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Record
| Original publisher | lisyarus blog |
| Canonical URL | https://lisyarus.github.io/blog/posts/so-you-want-to-make-a-game-engine.html#part-3 |
| Publication time | Tue, 28 Jul 2026 15:36:45 +0000 |
| Retrieval time | 2026-07-28T16:15:32.640Z |
| Last seen | 2026-07-28T16:15:32.640Z |
| Headline source | Publisher (no WeSearch rewrite) |
| Excerpt source | publisher body |
| Excerpt method | First ~120 words (~800 chars) of extracted publisher body, fair-use limited. |
| Summary | WeSearch · cerebras-chat (WeSearch summarizer) |
| Summary source text | contentText |
| Citation coverage | Summary is a WeSearch-generated derivative; primary citation is the original publisher URL. |
| Cluster | oC0QNG7JsRCV · 2 stories |
| Cluster logic | Grouped by semantic title/content similarity across sources within a rolling window. Same-publisher template collisions are excluded from coverage comparison. |
| Ranking reason | Story pages are not engagement-ranked. Hub feeds use recency, with optional source-diversified chronological ordering (cap consecutive stories per source). No personalized ranking. |
| Publisher visit | Yes — open original |
| Substitutes article? | No — link-out required for full text |
Rights status (four layers)
WeSearch handling by dimension
| Indexing | May the item be indexed (stored, ranked, made findable)? | Allowed |
| Snippet | May a short excerpt of the publisher's text be shown? | Allowed |
| AI summary | May WeSearch generate its own short summary of the article? | Limited |
| Retrieval / RAG | May the content be exposed for third-party retrieval-augmented generation? | Not asserted |
| Model training | May the content be used to train AI models? | Not asserted |
| Commercial reuse | May the content be reused commercially? | Not permitted |
Basis: Derived from the published RSS/Atom feed. Contact: [email protected]. Reviewed: 2026-07-24.
Opening excerpt (first ~120 words) tap to expand
So, you want to make a game engine 2023 Sep 15 Unity's recent controversy sparked a heated debate on game engines. Some said that everyone should immediately switch to a new engine, while others replied that switching engines can take months if not years. Some said that the best way is to roll your own game engine, to what others noted that this isn't a simple task. And, you know, everyone is right here: there's no single answer, everything depends on a specific case. But maybe writing your own engine isn't as hard as it sounds? Why would one do that anyway? What does it even mean to make a game engine? I've never actually worked with any game engine except my own pet engine, which I've been slowly expanding for 3 years by now (it's about 100k LOC already) and successfully used it for…
Excerpt limited to ~120 words for fair-use compliance. The full article is at lisyarus blog.