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So, you want to make a game engine (2023)

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So, you want to make a game engine (2023)
TL;DR · WeSearch summary

So, you want to make a game engine 2023 Sep 15 Unity's recent controversy sparked a heated debate on game engines. Some said that everyone should immediately switch to a new engine, while others replied that switching engines can take months if not years. Some said that the best way is to roll your own game engine, to what others noted that this isn't a simple task.

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2 outlets in our directory ran this story, first to last over 23 hours. All of the coverage we found sits in one bucket: lean left. That one-sidedness is itself worth noticing.

Lean left · 1
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Hacker News (Front Page) files mainly under programming. We currently carry 700 of its stories. Top-voted stories on Hacker News.

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lisyarus blog
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Record

Original publisherlisyarus blog
Canonical URLhttps://lisyarus.github.io/blog/posts/so-you-want-to-make-a-game-engine.html#part-3
Publication timeTue, 28 Jul 2026 15:36:45 +0000
Retrieval time2026-07-28T16:15:32.640Z
Last seen2026-07-28T16:15:32.640Z
Headline sourcePublisher (no WeSearch rewrite)
Excerpt sourcepublisher body
Excerpt methodFirst ~120 words (~800 chars) of extracted publisher body, fair-use limited.
SummaryWeSearch · cerebras-chat (WeSearch summarizer)
Summary source textcontentText
Citation coverageSummary is a WeSearch-generated derivative; primary citation is the original publisher URL.
ClusteroC0QNG7JsRCV · 2 stories
Cluster logicGrouped by semantic title/content similarity across sources within a rolling window. Same-publisher template collisions are excluded from coverage comparison.
Ranking reasonStory pages are not engagement-ranked. Hub feeds use recency, with optional source-diversified chronological ordering (cap consecutive stories per source). No personalized ranking.
Publisher visitYes — open original
Substitutes article?No — link-out required for full text

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Publisher-declared
No publisher-confirmed rights record for this source yet.
Machine-readable
No source-specific machine-readable restriction detected beyond the public feed.
WeSearch interpretation
WeSearch declared handling (basis: Derived from the published RSS/Atom feed). This is WeSearch policy, not a legal grant on the publisher's behalf.
Unknown
Retrieval and training permissions are not asserted unless the publisher confirms them.

WeSearch handling by dimension

Indexing May the item be indexed (stored, ranked, made findable)? Allowed
Snippet May a short excerpt of the publisher's text be shown? Allowed
AI summary May WeSearch generate its own short summary of the article? Limited
Retrieval / RAG May the content be exposed for third-party retrieval-augmented generation? Not asserted
Model training May the content be used to train AI models? Not asserted
Commercial reuse May the content be reused commercially? Not permitted

Basis: Derived from the published RSS/Atom feed. Contact: [email protected]. Reviewed: 2026-07-24.

Opening excerpt (first ~120 words) tap to expand

So, you want to make a game engine 2023 Sep 15 Unity's recent controversy sparked a heated debate on game engines. Some said that everyone should immediately switch to a new engine, while others replied that switching engines can take months if not years. Some said that the best way is to roll your own game engine, to what others noted that this isn't a simple task. And, you know, everyone is right here: there's no single answer, everything depends on a specific case. But maybe writing your own engine isn't as hard as it sounds? Why would one do that anyway? What does it even mean to make a game engine? I've never actually worked with any game engine except my own pet engine, which I've been slowly expanding for 3 years by now (it's about 100k LOC already) and successfully used it for…

Excerpt limited to ~120 words for fair-use compliance. The full article is at lisyarus blog.

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