Sub-two-second LLM-driven NPC behavior in a 3D action game
The Quest for Real Time September 26, 2026 • Jeff Along my journey to create intelligent NPCs, I’m often asked what I’m trying to build. The best comparison I can offer, especially for those less versed in game AI, is Star Trek’s holodeck, a simulated world where characters respond to you as if they were real. Now, there won’t be force field holograms or matter replication any time soon, but real-time interaction with characters who think for themselves is exactly what I’m aiming for.
- ▪The Quest for Real Time September 26, 2026 • Jeff Along my journey to create intelligent NPCs, I’m often asked what I’m trying to build.
- ▪The best comparison I can offer, especially for those less versed in game AI, is Star Trek’s holodeck, a simulated world where characters respond to you as if they were real.
- ▪Now, there won’t be force field holograms or matter replication any time soon, but real-time interaction with characters who think for themselves is exactly what I’m aiming for.
Hacker News (AI / LLM) files mainly under ai. We currently carry 7,017 of its stories.
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Story provenance
Attribution is not the same as permission. This drawer separates discovery metadata, excerpts, WeSearch-generated summaries, reuse status, and whether the publisher receives the visit. Nothing here claims a legal grant the publisher has not made.
Record
| Original publisher | Emcom |
| Canonical URL | https://emcom.ai/2026/09/26/the-quest-for-real-time/ |
| Publication time | Wed, 30 Sep 2026 14:19:53 +0000 |
| Retrieval time | 2026-09-30T14:27:01.575Z |
| Last seen | 2026-09-30T14:27:01.575Z |
| Headline source | Publisher (no WeSearch rewrite) |
| Excerpt source | publisher body |
| Excerpt method | First ~120 words (~800 chars) of extracted publisher body, fair-use limited. |
| Summary | WeSearch · cerebras-chat (WeSearch summarizer) |
| Summary source text | contentText |
| Citation coverage | Summary is a WeSearch-generated derivative; primary citation is the original publisher URL. |
| Cluster | 54MsmkrYmhWy · 1 stories |
| Cluster logic | Grouped by semantic title/content similarity across sources within a rolling window. Same-publisher template collisions are excluded from coverage comparison. |
| Ranking reason | Story pages are not engagement-ranked. Hub feeds use recency, with optional source-diversified chronological ordering (cap consecutive stories per source). No personalized ranking. |
| Publisher visit | Yes — open original |
| Substitutes article? | No — link-out required for full text |
Rights status (four layers)
WeSearch handling by dimension
| Indexing | May the item be indexed (stored, ranked, made findable)? | Allowed |
| Snippet | May a short excerpt of the publisher's text be shown? | Allowed |
| AI summary | May WeSearch generate its own short summary of the article? | Limited |
| Retrieval / RAG | May the content be exposed for third-party retrieval-augmented generation? | Not asserted |
| Model training | May the content be used to train AI models? | Not asserted |
| Commercial reuse | May the content be reused commercially? | Not permitted |
Basis: Derived from the published RSS/Atom feed. Contact: [email protected]. Reviewed: 2026-07-24.
Opening excerpt (first ~120 words) tap to expand
The Quest for Real Time September 26, 2026 • Jeff Along my journey to create intelligent NPCs, I’m often asked what I’m trying to build. The best comparison I can offer, especially for those less versed in game AI, is Star Trek’s holodeck, a simulated world where characters respond to you as if they were real. Now, there won’t be force field holograms or matter replication any time soon, but real-time interaction with characters who think for themselves is exactly what I’m aiming for. Intell(m)igence Of course, I have to work within the bounds of today’s technology, and large language models were the natural choice for the NPC brain. Thoughtful, non-deterministic behavior is my goal, and LLMs, which are essentially context-aware random number generators, fit the bill.
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Excerpt limited to ~120 words for fair-use compliance. The full article is at Emcom.