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The Game Theory of AI Pacing

The Game Theory of AI Pacing

Justin Wang· ·3 min read · 0 reactions · 0 comments · 6 views
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The Game Theory of AI Pacing 09.30.2026 By Justin Wang, Dan Robinson, Andrew Koh [L] Listen [S] Share Link, Markdown, X, LinkedIn Some major AI labs, including Anthropic and OpenAI, have been calling for a coordinated slowdown in frontier AI research. In response, some have been reasonably asking why, if a given company is so concerned about the risks of what it is building, it can’t just voluntarily slow down.One answer comes from game theory. And it also explains why the U.S. has been hesitant to slow down AI progress without international coordination.We created a multiplayer web game inspired by a recent paper from Drew Fudenberg and Andrew Koh, which explains the game theory of competition in AI development.

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Hacker News (AI / LLM) files mainly under ai. We currently carry 7,225 of its stories.

Original article
Paradigm · Justin Wang
Read full at Paradigm →

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Source · retrieval · rights · ranking — open for full record
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Record

Original publisherParadigm
Canonical URLhttps://www.paradigm.xyz/writing/the-game-theory-of-ai-pacing
Publication timeThu, 01 Oct 2026 20:02:44 +0000
Retrieval time2026-10-01T20:07:40.744Z
Last seen2026-10-01T20:07:40.744Z
Headline sourcePublisher (no WeSearch rewrite)
Excerpt sourcepublisher body
Excerpt methodFirst ~120 words (~800 chars) of extracted publisher body, fair-use limited.
SummaryWeSearch · cerebras-chat (WeSearch summarizer)
Summary source textcontentText
Citation coverageSummary is a WeSearch-generated derivative; primary citation is the original publisher URL.
ClusterKACiI0jPSZqL · 1 stories
Cluster logicGrouped by semantic title/content similarity across sources within a rolling window. Same-publisher template collisions are excluded from coverage comparison.
Ranking reasonStory pages are not engagement-ranked. Hub feeds use recency, with optional source-diversified chronological ordering (cap consecutive stories per source). No personalized ranking.
Publisher visitYes — open original
Substitutes article?No — link-out required for full text

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Publisher-declared
No publisher-confirmed rights record for this source yet.
Machine-readable
No source-specific machine-readable restriction detected beyond the public feed.
WeSearch interpretation
WeSearch declared handling (basis: Derived from the published RSS/Atom feed). This is WeSearch policy, not a legal grant on the publisher's behalf.
Unknown
Retrieval and training permissions are not asserted unless the publisher confirms them.

WeSearch handling by dimension

Indexing May the item be indexed (stored, ranked, made findable)? Allowed
Snippet May a short excerpt of the publisher's text be shown? Allowed
AI summary May WeSearch generate its own short summary of the article? Limited
Retrieval / RAG May the content be exposed for third-party retrieval-augmented generation? Not asserted
Model training May the content be used to train AI models? Not asserted
Commercial reuse May the content be reused commercially? Not permitted

Basis: Derived from the published RSS/Atom feed. Contact: [email protected]. Reviewed: 2026-07-24.

Opening excerpt (first ~120 words) tap to expand

The Game Theory of AI Pacing 09.30.2026 By Justin Wang, Dan Robinson, Andrew Koh [L] Listen [S] Share Link, Markdown, X, LinkedIn Some major AI labs, including Anthropic and OpenAI, have been calling for a coordinated slowdown in frontier AI research. In response, some have been reasonably asking why, if a given company is so concerned about the risks of what it is building, it can’t just voluntarily slow down.One answer comes from game theory. And it also explains why the U.S. has been hesitant to slow down AI progress without international coordination.We created a multiplayer web game inspired by a recent paper from Drew Fudenberg and Andrew Koh, which explains the game theory of competition in AI development.

…

Excerpt limited to ~120 words for fair-use compliance. The full article is at Paradigm.

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