The games industry’s obsession with visual fidelity is costing them money and talent
Photograph: Rockstar GamesView image in fullscreenGrand Theft Auto VI: Vintage Vice City pack. We will earn a commission if you buy something through an affiliate link. Learn more.Last week, Asha Sharma, the new head of Xbox, laid out her vision for the future of the console and interestingly, the two titles she picked out as potential areas of growth were Minecraft and Candy Crush Saga – games that don’t exactly scream next-generation entertainment.
- ▪Photograph: Rockstar GamesView image in fullscreenGrand Theft Auto VI: Vintage Vice City pack.
- ▪We will earn a commission if you buy something through an affiliate link.
- ▪Learn more.Last week, Asha Sharma, the new head of Xbox, laid out her vision for the future of the console and interestingly, the two titles she picked out as potential areas of growth were Minecraft and Candy Crush Saga – games that don’t
The Guardian — Tech publishes from United Kingdom and files mainly under tech. We currently carry 79 of its stories.
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| Original publisher | The Guardian — Tech |
| Canonical URL | https://www.theguardian.com/games/2026/aug/04/pushing-buttons-xbox-asha-sharma-games-industry-hyperrealism |
| Publication time | Wed, 05 Aug 2026 14:00:21 GMT |
| Retrieval time | 2026-08-05T14:15:47.417Z |
| Last seen | 2026-08-05T14:15:47.417Z |
| Headline source | Publisher (no WeSearch rewrite) |
| Excerpt source | publisher body |
| Excerpt method | First ~120 words (~800 chars) of extracted publisher body, fair-use limited. |
| Summary | WeSearch · cerebras-chat (WeSearch summarizer) |
| Summary source text | contentText |
| Citation coverage | Summary is a WeSearch-generated derivative; primary citation is the original publisher URL. |
| Cluster | 9VeIC-tgTHnw · 1 stories |
| Cluster logic | Grouped by semantic title/content similarity across sources within a rolling window. Same-publisher template collisions are excluded from coverage comparison. |
| Ranking reason | Story pages are not engagement-ranked. Hub feeds use recency, with optional source-diversified chronological ordering (cap consecutive stories per source). No personalized ranking. |
| Publisher visit | Yes — open original |
| Substitutes article? | No — link-out required for full text |
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| Indexing | May the item be indexed (stored, ranked, made findable)? | Allowed |
| Snippet | May a short excerpt of the publisher's text be shown? | Allowed |
| AI summary | May WeSearch generate its own short summary of the article? | Limited |
| Retrieval / RAG | May the content be exposed for third-party retrieval-augmented generation? | Not asserted |
| Model training | May the content be used to train AI models? | Not asserted |
| Commercial reuse | May the content be reused commercially? | Not permitted |
Basis: Derived from the published RSS/Atom feed. Contact: [email protected]. Reviewed: 2026-07-24.
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Grand Theft Auto VI: Vintage Vice City pack. Photograph: Rockstar GamesView image in fullscreenGrand Theft Auto VI: Vintage Vice City pack. Photograph: Rockstar GamesPushing Buttons newsletterGamesThe games industry’s obsession with visual fidelity is costing them money and talentBig developers are discovering that the technical progress of photorealism doesn’t always translate into the creative spark that gives gamers joy – and keeps them playing Don’t get Pushing Buttons delivered to your inbox? Sign up hereKeith StuartWed 5 Aug 2026 10.00 EDTLast modified on Wed 5 Aug 2026 10.10 EDTSharePrefer the Guardian on GoogleThe Guardian’s journalism is independent. We will earn a commission if you buy something through an affiliate link.
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Excerpt limited to ~120 words for fair-use compliance. The full article is at The Guardian — Tech.