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The ​games industry’s obsession with ​visual fidelity is costing them money and talent

https://www.theguardian.com/profile/keithstuart· ·8 min read · 0 reactions · 0 comments · 4 views
The ​games industry’s obsession with ​visual fidelity is costing them money and talent
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Photograph: Rockstar GamesView image in fullscreenGrand Theft Auto VI: Vintage Vice City pack. We will earn a commission if you buy something through an affiliate link. Learn more.Last week, Asha Sharma, the new head of Xbox, laid out her vision for the future of the console and interestingly, the two titles she picked out as potential areas of growth were Minecraft and Candy Crush Saga – games that don’t exactly scream next-generation entertainment.

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The Guardian — Tech publishes from United Kingdom and files mainly under tech. We currently carry 79 of its stories.

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The Guardian — Tech · https://www.theguardian.com/profile/keithstuart
Read full at The Guardian — Tech →

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Original publisherThe Guardian — Tech
Canonical URLhttps://www.theguardian.com/games/2026/aug/04/pushing-buttons-xbox-asha-sharma-games-industry-hyperrealism
Publication timeWed, 05 Aug 2026 14:00:21 GMT
Retrieval time2026-08-05T14:15:47.417Z
Last seen2026-08-05T14:15:47.417Z
Headline sourcePublisher (no WeSearch rewrite)
Excerpt sourcepublisher body
Excerpt methodFirst ~120 words (~800 chars) of extracted publisher body, fair-use limited.
SummaryWeSearch · cerebras-chat (WeSearch summarizer)
Summary source textcontentText
Citation coverageSummary is a WeSearch-generated derivative; primary citation is the original publisher URL.
Cluster9VeIC-tgTHnw · 1 stories
Cluster logicGrouped by semantic title/content similarity across sources within a rolling window. Same-publisher template collisions are excluded from coverage comparison.
Ranking reasonStory pages are not engagement-ranked. Hub feeds use recency, with optional source-diversified chronological ordering (cap consecutive stories per source). No personalized ranking.
Publisher visitYes — open original
Substitutes article?No — link-out required for full text

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WeSearch declared handling (basis: Derived from the published RSS/Atom feed). This is WeSearch policy, not a legal grant on the publisher's behalf.
Unknown
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Indexing May the item be indexed (stored, ranked, made findable)? Allowed
Snippet May a short excerpt of the publisher's text be shown? Allowed
AI summary May WeSearch generate its own short summary of the article? Limited
Retrieval / RAG May the content be exposed for third-party retrieval-augmented generation? Not asserted
Model training May the content be used to train AI models? Not asserted
Commercial reuse May the content be reused commercially? Not permitted

Basis: Derived from the published RSS/Atom feed. Contact: [email protected]. Reviewed: 2026-07-24.

Opening excerpt (first ~120 words) tap to expand

Grand Theft Auto VI: Vintage Vice City pack. Photograph: Rockstar GamesView image in fullscreenGrand Theft Auto VI: Vintage Vice City pack. Photograph: Rockstar GamesPushing Buttons newsletterGamesThe ​games industry’s obsession with ​visual fidelity is costing them money and talentBig developers are discovering that the technical progress of photorealism doesn’t always translate into the creative spark that gives gamers joy – and keeps them playing Don’t get Pushing Buttons delivered to your inbox? Sign up hereKeith StuartWed 5 Aug 2026 10.00 EDTLast modified on Wed 5 Aug 2026 10.10 EDTSharePrefer the Guardian on GoogleThe Guardian’s journalism is independent. We will earn a commission if you buy something through an affiliate link.

Excerpt limited to ~120 words for fair-use compliance. The full article is at The Guardian — Tech.

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