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The Melancholy of Slaying Monsters

The Melancholy of Slaying Monsters

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Listen to this article 15 15 0:00 During my playthrough of “Bloodborne,” a 2015 action role-playing game praised for its monster design, I entered a darkened and spacious cave that felt like a boss arena — a part of the game world where my character would fight one of her many battles with special “boss” monsters. I ran forward, only to find a huge monster curled up sleeping. Basking in moonlight, it looked quite otherworldly, with coral-like tentacles fluttering around its head and giant wings with a floral texture.Jaroslav Švelch is the author of “Player vs.

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Original publisherThe MIT Press Reader
Canonical URLhttps://thereader.mitpress.mit.edu/the-strange-melancholy-of-slaying-monsters/
Publication timeMon, 18 May 2026 21:25:16 +0000
Retrieval time2026-05-18T21:34:56.992Z
Last seen2026-05-18T21:35:00.376Z
Headline sourcePublisher (no WeSearch rewrite)
Excerpt sourcepublisher body
Excerpt methodFirst ~120 words (~800 chars) of extracted publisher body, fair-use limited.
SummaryWeSearch · cerebras-chat (WeSearch summarizer)
Summary source textcontentText
Citation coverageSummary is a WeSearch-generated derivative; primary citation is the original publisher URL.
ClusterYu6ngbT4Nh0n
Cluster logicGrouped by semantic title/content similarity across sources within a rolling window. Same-publisher template collisions are excluded from coverage comparison.
Ranking reasonStory pages are not engagement-ranked. Hub feeds use recency, with optional source-diversified chronological ordering (cap consecutive stories per source). No personalized ranking.
Publisher visitYes — open original
Substitutes article?No — link-out required for full text

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WeSearch interpretation
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Unknown
Retrieval and training permissions are not asserted unless the publisher confirms them.

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Indexing May the item be indexed (stored, ranked, made findable)? Allowed
Snippet May a short excerpt of the publisher's text be shown? Allowed
AI summary May WeSearch generate its own short summary of the article? Limited
Retrieval / RAG May the content be exposed for third-party retrieval-augmented generation? Not asserted
Model training May the content be used to train AI models? Not asserted
Commercial reuse May the content be reused commercially? Not permitted

Basis: Derived from the published RSS/Atom feed. Contact: [email protected]. Reviewed: 2026-07-24.

Opening excerpt (first ~120 words) tap to expand

The Strange Melancholy of Slaying MonstersFrom “Shadow of the Colossus” to “Undertale,” video games have turned one of their oldest rituals into an ethical dilemma.Wander stabbing the third colossus while holding onto it in the 2018 remake of “Shadow of the Colossus” (originally developed by Team Ico, 2005; remade by Bluepoint Games/Japan Studio, 2018).By: Jaroslav Švelch A↑A↓OffBrightDarkBluesGrayBeeLine Reader uses subtle color gradients to help you read more efficiently. Listen to this article 15 15 0:00 During my playthrough of “Bloodborne,” a 2015 action role-playing game praised for its monster design, I entered a darkened and spacious cave that felt like a boss arena — a part of the game world where my character would fight one of her many battles with special “boss” monsters.

Excerpt limited to ~120 words for fair-use compliance. The full article is at The MIT Press Reader.

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