The Moment Veltrix Blew Up and We Had to Write Our Own Shard Router
The article discusses the challenges faced when using Veltrix for a multiplayer game engine that required efficient shard routing. Due to limitations in Veltrix's shard distribution, the team decided to develop a custom shard router using Rust. The new system significantly improved performance metrics, including reduced latency and memory usage.
- ▪The original Veltrix implementation led to uneven shard distribution, causing performance issues.
- ▪A custom two-layer shard router was developed using Rust, which improved latency and reduced memory usage.
- ▪Post-migration metrics showed significant improvements, including p99 latency of 175 ms and RSS per node at 3.6 GB.
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try { if(localStorage) { let currentUser = localStorage.getItem('current_user'); if (currentUser) { currentUser = JSON.parse(currentUser); if (currentUser.id === 3942594) { document.getElementById('article-show-container').classList.add('current-user-is-article-author'); } } } } catch (e) { console.error(e); } pretty ncube Posted on May 27 The Moment Veltrix Blew Up and We Had to Write Our Own Shard Router #webdev #programming #rust #performance The Problem We Were Actually Solving The Treasure Hunt Engine isnt a search engine; its a live, multiplayer game where 100,000 players simultaneously dig through 5 TB of LZ4-compressed JSON blobs to find hidden keys. Each game room is a shard, and each shard must route writes to the correct player within 500 ms p99.
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