
The RTX 5090 loses half its performance to DLSS 5, and Nvidia's favorite trick won't save it this time
Nvidia's new DLSS 5 technology has been released, offering significant visual improvements in atmosphere and depth. However, benchmarks indicate that the feature causes a massive performance drop, reducing the RTX 5090's speed by approximately half. This structural performance hit is so severe that Nvidia's Frame Generation feature may not be sufficient to compensate for the loss.
- ▪DLSS 5 delivers impressive visual results regarding tone, depth, and character rendering.
- ▪The implementation of DLSS 5 results in a performance cost that cuts the RTX 5090's speed in half.
- ▪Nvidia's Frame Generation technology may fail to fully salvage the performance loss caused by DLSS 5.
- ▪The article highlights that this performance issue is a structural concern for Blackwell GPU owners.
XDA Developers files mainly under tech. We currently carry 1,087 of its stories.
Story provenance
Source · retrieval · rights · ranking — open for full record
inspect →
Story provenance
Attribution is not the same as permission. This drawer separates discovery metadata, excerpts, WeSearch-generated summaries, reuse status, and whether the publisher receives the visit. Nothing here claims a legal grant the publisher has not made.
Record
| Original publisher | XDA Developers |
| Canonical URL | https://www.xda-developers.com/nvidias-rtx-5090-loses-half-its-power-to-dlss-5-and-their-usual-trick-wont-save-it/ |
| Publication time | Fri, 11 Sep 2026 20:30:15 GMT |
| Retrieval time | 2026-09-11T20:33:37.579Z |
| Last seen | 2026-09-11T20:33:45.655Z |
| Headline source | Publisher (no WeSearch rewrite) |
| Excerpt source | publisher body |
| Excerpt method | First ~120 words (~800 chars) of extracted publisher body, fair-use limited. |
| Summary | WeSearch · cerebras-chat (WeSearch summarizer) |
| Summary source text | contentText |
| Citation coverage | Summary is a WeSearch-generated derivative; primary citation is the original publisher URL. |
| Cluster | NSV_3N-jv5U7 · 1 stories |
| Cluster logic | Grouped by semantic title/content similarity across sources within a rolling window. Same-publisher template collisions are excluded from coverage comparison. |
| Ranking reason | Story pages are not engagement-ranked. Hub feeds use recency, with optional source-diversified chronological ordering (cap consecutive stories per source). No personalized ranking. |
| Publisher visit | Yes — open original |
| Substitutes article? | No — link-out required for full text |
Rights status (four layers)
WeSearch handling by dimension
| Indexing | May the item be indexed (stored, ranked, made findable)? | Allowed |
| Snippet | May a short excerpt of the publisher's text be shown? | Allowed |
| AI summary | May WeSearch generate its own short summary of the article? | Limited |
| Retrieval / RAG | May the content be exposed for third-party retrieval-augmented generation? | Not asserted |
| Model training | May the content be used to train AI models? | Not asserted |
| Commercial reuse | May the content be reused commercially? | Not permitted |
Basis: Derived from the published RSS/Atom feed. Contact: [email protected]. Reviewed: 2026-07-24.
Opening excerpt (first ~120 words) tap to expand
{ "@context": "https://schema.org", "@type": "BreadcrumbList", "itemListElement": [ { "@type": "ListItem", "position": "1", "name": "Home", "item": "https://www.xda-developers.com/" }, { "@type": "ListItem", "position":"2", "name": "GPU", "item": "https://www.xda-developers.com/gpu/" }, { "@type": "ListItem", "position":"3", "name": "The RTX 5090 loses half its performance to DLSS 5, and Nvidia's favorite trick won't save it this time", "item": "https://www.xda-developers.com/nvidias-rtx-5090-loses-half-its-power-to-dlss-5-and-their-usual-trick-wont-save-it/" } ] } The RTX 5090 loses half its performance to DLSS 5, and Nvidia's favorite trick won't save it this time By Abhinav Raj Published Sep 11, 2026, 4:30 PM EDT Abhinav pivoted from a career in banking to pursue his first love in…
Excerpt limited to ~120 words for fair-use compliance. The full article is at XDA Developers.