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Train the AI to Want to Die

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Train the AI to Want to Die
TL;DR · WeSearch summary

A Stupid Idea for AI Alignment We Came up with by Looking at the List of Specification Gaming Behaviours August 5, 2026 slimemoldtimemoldAI, AI alignment, artificial intelligence, machine intelligence, philosophy, technology Creatures bred for speed grow really tall and generate high velocities by falling over. An evolved player makes invalid moves far away in the board, causing opponent players to run out of memory and crash. A game-playing agent accrues points by falsely inserting its name as the author of high-value items.

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Hacker News (AI / LLM) files mainly under ai. We currently carry 3,828 of its stories.

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SLIME MOLD TIME MOLD
Read full at SLIME MOLD TIME MOLD →

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Record

Original publisherSLIME MOLD TIME MOLD
Canonical URLhttps://slimemoldtimemold.com/2026/08/05/a-stupid-idea-for-ai-alignment-we-came-up-with-by-looking-at-the-list-of-specification-gaming-behaviours/
Publication timeThu, 06 Aug 2026 09:36:18 +0000
Retrieval time2026-08-06T09:45:42.652Z
Last seen2026-08-06T09:45:42.652Z
Headline sourcePublisher (no WeSearch rewrite)
Excerpt sourcepublisher body
Excerpt methodFirst ~120 words (~800 chars) of extracted publisher body, fair-use limited.
SummaryWeSearch · cerebras-chat (WeSearch summarizer)
Summary source textcontentText
Citation coverageSummary is a WeSearch-generated derivative; primary citation is the original publisher URL.
ClusterCHUY9ya_Wd0X · 1 stories
Cluster logicGrouped by semantic title/content similarity across sources within a rolling window. Same-publisher template collisions are excluded from coverage comparison.
Ranking reasonStory pages are not engagement-ranked. Hub feeds use recency, with optional source-diversified chronological ordering (cap consecutive stories per source). No personalized ranking.
Publisher visitYes — open original
Substitutes article?No — link-out required for full text

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Machine-readable
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WeSearch declared handling (basis: Derived from the published RSS/Atom feed). This is WeSearch policy, not a legal grant on the publisher's behalf.
Unknown
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WeSearch handling by dimension

Indexing May the item be indexed (stored, ranked, made findable)? Allowed
Snippet May a short excerpt of the publisher's text be shown? Allowed
AI summary May WeSearch generate its own short summary of the article? Limited
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Model training May the content be used to train AI models? Not asserted
Commercial reuse May the content be reused commercially? Not permitted

Basis: Derived from the published RSS/Atom feed. Contact: [email protected]. Reviewed: 2026-07-24.

Opening excerpt (first ~120 words) tap to expand

A Stupid Idea for AI Alignment We Came up with by Looking at the List of Specification Gaming Behaviours August 5, 2026 slimemoldtimemoldAI, AI alignment, artificial intelligence, machine intelligence, philosophy, technology Creatures bred for speed grow really tall and generate high velocities by falling over. An evolved player makes invalid moves far away in the board, causing opponent players to run out of memory and crash. A game-playing agent accrues points by falsely inserting its name as the author of high-value items. These bizarre exploits and dozens more can be found in the list of specification gaming behaviours [sic; British], a document put together by DeepMind Safety Research.

Excerpt limited to ~120 words for fair-use compliance. The full article is at SLIME MOLD TIME MOLD.

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