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Using any C++ library in Godot

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< Back to the blog Using any C++ library in Godot Sep 29, 2026 17 minutes read Share on: Godot has become one of the most popular game engines of the last few years. It is free, open source under the MIT license, and small enough to download and start using in minutes. Most Godot games are written in GDScript, the engine’s own scripting language.

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Original publisherConan
Canonical URLhttps://blog.conan.io/cpp/conan/gamedev/godot/cmake/2026/09/29/Using-Any-Cpp-Library-In-Godot.html
Publication timeTue, 29 Sep 2026 08:40:37 +0000
Retrieval time2026-09-29T09:05:11.235Z
Last seen2026-09-29T09:05:11.235Z
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< Back to the blog Using any C++ library in Godot Sep 29, 2026 17 minutes read Share on: Godot has become one of the most popular game engines of the last few years. It is free, open source under the MIT license, and small enough to download and start using in minutes. Most Godot games are written in GDScript, the engine’s own scripting language. Sooner or later, though, many projects need something that already exists as a C or C++ library: a simulation library, a database, a networking protocol, a machine learning runtime. GDScript cannot call native code, but Godot can load it through GDExtension, and godot-cpp, the official C++ bindings, lets you expose that code as regular engine classes. Writing the C++ code is the easy part.

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