Video games were Cassandra’s refuge. Then she began to lose her sight
Cassandra Gray, a game developer, faced challenges when her eyesight deteriorated due to a chronic illness, making it difficult for her to play video games. This situation highlights the broader issue of accessibility in gaming, as many players with disabilities are often excluded from enjoying games. Researchers at Swinburne University are working on solutions to improve accessibility in video games for a more inclusive gaming experience.
- ▪Cassandra Gray developed peripheral and optic neuropathy, leading to a decline in her eyesight.
- ▪Approximately 21 percent of adult gamers report having a disability, with around 250 million gamers worldwide identifying as visually impaired.
- ▪Swinburne researchers have initiated co-design workshops to address accessibility issues in gaming.
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Excerpt limited to ~120 words for fair-use compliance. The full article is at The Sydney Morning Herald.