
What reversing, modernising old games tells us about the economic impact of AI
It took about a week, primarily because I can only run a single lane on my workstation due to VRAM constraints, but it got the job done: Faithful reproduction of rendering and game rules in a new Three.js rendering engine. A few days ago I started modernising it into a Total War meets Heroes of Might and Magic like experience that you could actually play without getting a UX aneurysm. But doing so while keeping the original “underneath”.
- ▪It took about a week, primarily because I can only run a single lane on my workstation due to VRAM constraints, but it got the job done: Faithful reproduction of rendering and game rules in a new Three.js rendering engine.
- ▪A few days ago I started modernising it into a Total War meets Heroes of Might and Magic like experience that you could actually play without getting a UX aneurysm.
- ▪But doing so while keeping the original “underneath”.
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Story provenance
Attribution is not the same as permission. This drawer separates discovery metadata, excerpts, WeSearch-generated summaries, reuse status, and whether the publisher receives the visit. Nothing here claims a legal grant the publisher has not made.
Record
| Original publisher | Georg's Blog |
| Canonical URL | https://this.os.isfine.org/blog/posts/what-reverse-engineering-and-modernising-an-old-war-game-tells-us-about-the-econ/ |
| Publication time | Sat, 26 Sep 2026 23:49:01 +0000 |
| Retrieval time | 2026-09-27T00:00:40.228Z |
| Last seen | 2026-09-27T00:00:40.228Z |
| Headline source | Publisher (no WeSearch rewrite) |
| Excerpt source | publisher body |
| Excerpt method | First ~120 words (~800 chars) of extracted publisher body, fair-use limited. |
| Summary | WeSearch · cerebras-chat (WeSearch summarizer) |
| Summary source text | contentText |
| Citation coverage | Summary is a WeSearch-generated derivative; primary citation is the original publisher URL. |
| Cluster | Ic-LDfvlgSNp · 1 stories |
| Cluster logic | Grouped by semantic title/content similarity across sources within a rolling window. Same-publisher template collisions are excluded from coverage comparison. |
| Ranking reason | Story pages are not engagement-ranked. Hub feeds use recency, with optional source-diversified chronological ordering (cap consecutive stories per source). No personalized ranking. |
| Publisher visit | Yes — open original |
| Substitutes article? | No — link-out required for full text |
Rights status (four layers)
WeSearch handling by dimension
| Indexing | May the item be indexed (stored, ranked, made findable)? | Allowed |
| Snippet | May a short excerpt of the publisher's text be shown? | Allowed |
| AI summary | May WeSearch generate its own short summary of the article? | Limited |
| Retrieval / RAG | May the content be exposed for third-party retrieval-augmented generation? | Not asserted |
| Model training | May the content be used to train AI models? | Not asserted |
| Commercial reuse | May the content be reused commercially? | Not permitted |
Basis: Derived from the published RSS/Atom feed. Contact: [email protected]. Reviewed: 2026-07-24.
Opening excerpt (first ~120 words) tap to expand
September 4, 2026 on LinkedIn What reverse engineering and modernising an old war game tells us about the economic impact of the transformer retro games Game Development Artificial Intelligence Reverse Engineering Some observations from my War of the Lance (1989) Code Harness assisted modernisation (WIP) I gave Qwen-3.8-Flash-Next a job: Reverse engineer and port War of the Lance (1989) to modern browsers. It took about a week, primarily because I can only run a single lane on my workstation due to VRAM constraints, but it got the job done: Faithful reproduction of rendering and game rules in a new Three.js rendering engine. A few days ago I started modernising it into a Total War meets Heroes of Might and Magic like experience that you could actually play without getting a UX aneurysm.
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Excerpt limited to ~120 words for fair-use compliance. The full article is at Georg's Blog.