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Wipeout Clone Runs Native on ESP32-S3

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#gaming#microcontrollers#wipeout
Wipeout Clone Runs Native on ESP32-S3
TL;DR · WeSearch summary

A developer is creating a clone of the classic game Wipeout that runs natively on the ESP32-S3 microcontroller. This project showcases the capabilities of the ESP32-S3, which features a 32-bit RISC processor and can achieve impressive performance metrics. The demo includes three computer players and runs at 60 frames per second, demonstrating the potential of microcontrollers in gaming.

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Original publisherHackaday
Canonical URLhttps://hackaday.com/2026/04/29/wipeout-clone-runs-native-on-esp32-s3/
Publication timeWed, 29 Apr 2026 08:00:41 +0000
Retrieval time2026-04-29T08:06:52.276Z
Last seen2026-04-29T08:06:52.276Z
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Basis: Derived from the published RSS/Atom feed. Contact: [email protected]. Reviewed: 2026-07-24.

Opening excerpt (first ~120 words) tap to expand

Wipeout Clone Runs Native On ESP32-S3 9 Comments by: Tyler August April 29, 2026 Title: Copy Short Link: Copy Psygnosis’s 1995 game Wipeout is remembered for two things: being one of the greatest games of all time, and taking advantage of the then-new PlayStation’s capacity for 3D graphics. The ESP32-S3 might not be your first choice to replace Sony’s iconic console, but [Michael Biggins] a.k.a. [PhonicUK] is working on doing just that, with his own clone of Wipeout on the Expressif MCU. It’s actually not that crazy when you think about it. The PlayStation had a 32-bit RISC processor, and the ESP32-S3 is a 32-bit RISC processor.

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