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Wipeout Clone Runs Native on ESP32-S3

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#esp32-s3#3d engine#racing game#wipeout#microcontroller
Wipeout Clone Runs Native on ESP32-S3
⚡ TL;DR · AI summary

A developer named Michael Biggins, also known as PhonicUK, has created a clone of the 1995 game Wipeout that runs natively on the ESP32-S3 microcontroller. The project leverages the ESP32-S3's dual-core 32-bit RISC architecture and 8 MB of PSRAM to achieve 60 frames per second on a 480×320 display, surpassing the original PlayStation version's performance. The demo includes three AI opponents and interlaced video output handled across the two cores, with potential plans to release the 3D engine's source code under an open license.

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Hackaday
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Wipeout Clone Runs Native On ESP32-S3 No comments by: Tyler August April 29, 2026 Title: Copy Short Link: Copy Psygnosis’s 1995 game Wipeout is remembered for two things: being one of the greatest games of all time, and taking advantage of the then-new PlayStation’s capacity for 3D graphics. The ESP32-S3 might not be your first choice to replace Sony’s iconic console, but [Michael Biggins] a.k.a. [PhonicUK] is working on doing just that, with his own clone of Wipeout on the Expressif MCU. It’s actually not that crazy when you think about it. The PlayStation had a 32-bit RISC processor, and the ESP32-S3 is a 32-bit RISC processor.

Excerpt limited to ~120 words for fair-use compliance. The full article is at Hackaday.

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