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TAG · #GAME-DESIGN

Game Design coverage.

Every story in the WeSearch catalog tagged with #game-design, chronological, with view counts. Subscribe to the per-tag RSS feed to follow this topic in your reader of choice.

10 stories tagged with #game-design, in publish-time order across the WeSearch catalog. Tag pages update as new stories ingest.

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R/LEARNPROGRAMMING

Coming from Game Design, how can I learn what I need from CS (using online courses)?

26 views ·
DEV.TO (TOP)

Built free app for game design and worldbuilding

Hi! I want to share a project that I work for a while. It started from idea to get rid off manual...…

13 views ·
#gamedev#opensource#tooling
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How Tall Tales Got Designed (in Letters)

The two letters I mailed to my brother in early 2002 are the…

15 views ·
#personal story#creativity
CO

Daves Compendium of Level Select Screens

Daves Compendium of Level Select Screens…

21 views ·
#video games#level select
DEV.TO (TOP)

A game design textbook explains why products with fewer features win

Jira owned the project management market. Asana, Monday, Basecamp, Trello, ClickUp all competed on...…

14 views ·
#software#user experience
TECHRADAR

The Witcher 3: Wild Hunt lead quest designer recalls the moment he suggested that one character be killed off, says the team's reaction was 'wide eyes and silence' — 'The weight of it is exactly what the act needs'

The Witcher 3: Wild Hunt lead quest designer Paweł Sasko has revealed that he shocked the development team into silence when he suggested killing off a certain character.…

19 views ·
#gaming#the witcher
80

How NetEase Built an Authentic Wuxia Open World in Where Winds Meet

NetEase breaks down how Where Winds Meet was built, covering its proprietary engine, wuxia-inspired systems, motion capture pipeline, and the challenge of creating a historically a…

14 views ·
#video games#wuxia
PC GAMER

MMOs are better if classes are imbalanced—you just need to do it on purpose

Perfectly balanced, as all things shouldn't be.…

19 views ·
#mmo#class balance
ROCK PAPER SHOTGUN

Subnautica 2's no-killing ethos "will be a continued point of resistance" among players, say Unknown Worlds, but they have no plans to change it

Some Subnautica 2 players will never get over being unable to kill their way through the game, say the devs, but "it's an important and interesting constraint".…

14 views ·
#gaming#survival games
DEV.TO (TOP)

CSS Pixel Art Terrain Tiles — Ground, Paths & Structures with Code

Build 10 CSS pixel art terrain tiles (grass, water, sand, snow, lava, stone path, bridge, fence, portal, treasure marker) with box-shadow shimmer and pulse animations for game maps…

12 views ·
#css#pixel art#web development