19 stories tagged with #vulkan, in publish-time order across the WeSearch catalog. Tag pages update as new stories ingest.
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Huawei Considers Open-Sourcing A Half-Hearted Mesa Vulkan Driver
A Huawei engineer posted to the Mesa mailing list today over potentially upstreaming a Vulkan driver they have developed for an in-house GPU…
Minecraft Java raises recommended memory to 16GB ahead of Vulkan transition
Show HN: a Rust, Wayland, Vulkan 3D CRT, screencast application, retroarch cores
Claude and I have been working on this app that you can use to emulate the badness of crts with real glass and shaders to represent phosphors and scanlines etc. Not perfect yet but…
Why not yserver? It’s Xserver, but Rust-y.
If you’re not into Wayland as a display manager, it seems like your options are slowly dwindling. Xorg isn’t exactly a hotbed of activity, and the one fork everyone knows about is …
VKD3D-Proton Merges Vulkan Descriptor Heap Support
Valve's VKD3D-Proton component to Steam Play (Proton) for Direct3D 12 implemented over the Vulkan API has landed its descriptor heap (VK_EXT_descriptor_heap) support as a big step …
NVIDIA 610.43.02 Linux Driver Released With Vulkan Improvements, DRM Color Pipeline API
NVIDIA is kicking off the new week with their first Linux driver beta in the R610 driver series that is succeeding the current R595 release branch.…
Sway 1.12 Released with HDR10 on Vulkan
Are there RAII Vulkan wrappers?
Sway 1.12 Released With HDR Support On Vulkan Renderer, New Protocols
Sway 1.12 is out today as the newest feature release of this i3-inspired Wayland compositor powered by the wlroots library.…
RADV Driver Lands Support For VK_KHR_shader_fma
Merged today for what will become Mesa 26.2 next quarter is the Radeon Vulkan driver 'RADV' now supporting the VK_KHR_shader_fma extension.…
Steam Machine appears in Vulkan’s conformant product database — upcoming Valve console is certified compliant with the graphics API
Hope is in the air.…
MLX Vulkan Back End
Home for the Development of MLX Vulkan backend. Contribute to goniz/mlx-vulkan development by creating an account on GitHub.…
VKD3D 2.0 Released For Wine's Direct3D 12 Implementation Atop Vulkan
Wine developers have announced the release of VKD3D 2.0, the newest feature release for this Direct3D 12 API implementation built atop the Vulkan API…
FFmpeg Introduces Vulkan Accelerated Decoding For APV Video
FFmpeg already supports CPU-based decoding for Samsung's APV as the Advanced Professional Video Codec…
Generated with Flux on AMD RX 580 (2017 GPU) — Vulkan only, no CUDA
Building a 3D engine from scratch with C++ and Vulkan for web developers Part II: Rendering your first triangle
Where we left off In Part I, we set up the Vulkan infrastructure: instance, window,...…
Open-Source "low_latency_layer" Brings Reflex & Anti-Lag 2 To AMD & Intel GPUs On Linux
A new open-source project called low_latency_layer is an implicit Vulkan layer that enables AMD Anti-Lag 2 and NVIDIA Reflex 2 to reportedly work in a hardware-agnostic manner so t…
FFmpeg Introduces Apple ProRes RAW Vulkan-Powered Video Acceleration
Last year the widely-used, open-source FFmpeg multimedia library introduced Apple ProRes video acceleration using shaders with the Vulkan API…
No, Resizable BAR isn’t the universal performance booster you think it is
ReBAR only works if your game is built for it, and most aren't…