WeSearch

Domain Primitives in Go: One Type Per Real-World Concept

·9 min read · 0 reactions · 0 comments · 2 views
#go#domain-driven design#software architecture#backend development#type safety
Domain Primitives in Go: One Type Per Real-World Concept
⚡ TL;DR · AI summary

Domain primitives in Go advocate for creating a unique type for each real-world concept to prevent bugs and enforce correctness at compile time. Using generic types like strings for multiple purposes can lead to errors such as parameter swapping, duplicated validation, and lost domain logic. By defining types with private fields, validated constructors, and domain-specific methods, developers gain safety, clarity, and reusability across the codebase.

Key facts
Original article
DEV Community
Read full at DEV Community →
Opening excerpt (first ~120 words) tap to expand

try { if(localStorage) { let currentUser = localStorage.getItem('current_user'); if (currentUser) { currentUser = JSON.parse(currentUser); if (currentUser.id === 425693) { document.getElementById('article-show-container').classList.add('current-user-is-article-author'); } } } } catch (e) { console.error(e); } Gabriel Anhaia Posted on May 1 Domain Primitives in Go: One Type Per Real-World Concept #go #architecture #ddd #backend Book: Hexagonal Architecture in Go Also by me: Thinking in Go (2-book series) — Complete Guide to Go Programming + Hexagonal Architecture in Go My project: Hermes IDE | GitHub — an IDE for developers who ship with Claude Code and other AI coding tools Me: xgabriel.com | GitHub You're reviewing a pull request.

Excerpt limited to ~120 words for fair-use compliance. The full article is at DEV Community.

Anonymous · no account needed
Share 𝕏 Facebook Reddit LinkedIn Threads WhatsApp Bluesky Mastodon Email

Discussion

0 comments

More from DEV Community