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I played Halo: Campaign Evolved, and its cinematics show what a Halo series could’ve been

Vikhyaat Vivek· ·5 min read · 0 reactions · 0 comments · 7 views
#played#halo#campaign#evolved#cinematics
I played Halo: Campaign Evolved, and its cinematics show what a Halo series could’ve been
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There is a moment early in Halo: Campaign Evolved where I stopped thinking about the remake as a game for a second. I was watching one of its newly rebuilt cutscenes. Master Chief, Captain Keyes, Cortana, the Pillar of Autumn, and the enormous scale of everything around them suddenly appeared a lot more cinematic than ever before.

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Digital Trends · Vikhyaat Vivek
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There is a moment early in Halo: Campaign Evolved where I stopped thinking about the remake as a game for a second. I was watching one of its newly rebuilt cutscenes. Master Chief, Captain Keyes, Cortana, the Pillar of Autumn, and the enormous scale of everything around them suddenly appeared a lot more cinematic than ever before. I played the original Halo: Combat Evolved in the early 2000s, and in my head, this was exactly how it looked and felt. The first Halo title introduced intergalactic war to me long before Star Wars, and the cinematic tastefully adds enough minor touches that enhance Bungie’s original work from decades ago.

Excerpt limited to ~120 words for fair-use compliance. The full article is at Digital Trends.

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