Let's compile Quake like it's 1997
The article discusses the process of compiling the game Quake as it was done in 1997. It outlines the necessary hardware and software environments required for an authentic experience. Additionally, it provides detailed steps for installation and setup of the development tools used at that time.
- ▪Quake executables were originally programmed on HP 712-60 and later on Intergraph hardware running Windows NT.
- ▪The article details the steps to recreate the experience of building Quake binaries from 1997.
- ▪It emphasizes the importance of using specific versions of Visual C++ and the correct source code to avoid compilation issues.
Opening excerpt (first ~120 words) tap to expand
FABIEN SANGLARD'S WEBSITE CONTACT RSS DONATE Feb 5, 2026 Let's compile Quake like it's 1997! img { border: 1px black solid ; margin-bottom: 2ch; } small { font-size: 80%; } The first batches of Quake executables, quake.exe and vquake.exe were programmed on HP 712-60 running NeXT and cross-compiled with DJGPP running on a DEC Alpha server 2100A. In June of 1996, having shipped their title but concerned with NeXT stagnation, id Software switched their development stack. We moved to Intergraph hardware running Windows NT right after shipping Quake. - John Carmack[1] The next versions of Quake, winquake.exe, glquake.exe, and QuakeWorld (qwcl.exe and qwsv.exe) were all developed and compiled on Windows NT with Visual C++ 4.X.
…
Excerpt limited to ~120 words for fair-use compliance. The full article is at Fabiensanglard.