Take the Reins of this Unique Controller
A new controller designed specifically for horse riding in video games has been developed by [Squalius]. The OpenRidingController features reins and stirrups that allow players to control their in-game horses with realistic movements. This open-source project also includes a joystick for use in various games beyond traditional horse riding simulations.
- ▪The OpenRidingController is designed for simulator-style games that involve riding horses.
- ▪It includes reins with infrared distance sensors for steering and stirrups for speed control.
- ▪The controller is open source, with its code available on GitHub.
Hackaday files mainly under tech. We currently carry 211 of its stories.
Story provenance
Source · retrieval · rights · ranking — open for full record
inspect →
Story provenance
Attribution is not the same as permission. This drawer separates discovery metadata, excerpts, WeSearch-generated summaries, reuse status, and whether the publisher receives the visit. Nothing here claims a legal grant the publisher has not made.
Record
| Original publisher | Hackaday |
| Canonical URL | https://hackaday.com/2026/05/29/take-the-reins-of-this-unique-controller/ |
| Publication time | Sat, 30 May 2026 05:00:07 +0000 |
| Retrieval time | 2026-05-30T05:02:05.754Z |
| Last seen | 2026-05-30T05:02:05.754Z |
| Headline source | Publisher (no WeSearch rewrite) |
| Excerpt source | publisher body |
| Excerpt method | First ~120 words (~800 chars) of extracted publisher body, fair-use limited. |
| Summary | WeSearch · cerebras-chat (WeSearch summarizer) |
| Summary source text | contentText |
| Citation coverage | Summary is a WeSearch-generated derivative; primary citation is the original publisher URL. |
| Cluster | G2CbgsaP-0Al |
| Cluster logic | Grouped by semantic title/content similarity across sources within a rolling window. Same-publisher template collisions are excluded from coverage comparison. |
| Ranking reason | Story pages are not engagement-ranked. Hub feeds use recency, with optional source-diversified chronological ordering (cap consecutive stories per source). No personalized ranking. |
| Publisher visit | Yes — open original |
| Substitutes article? | No — link-out required for full text |
Rights status (four layers)
WeSearch handling by dimension
| Indexing | May the item be indexed (stored, ranked, made findable)? | Allowed |
| Snippet | May a short excerpt of the publisher's text be shown? | Allowed |
| AI summary | May WeSearch generate its own short summary of the article? | Limited |
| Retrieval / RAG | May the content be exposed for third-party retrieval-augmented generation? | Not asserted |
| Model training | May the content be used to train AI models? | Not asserted |
| Commercial reuse | May the content be reused commercially? | Not permitted |
Basis: Derived from the published RSS/Atom feed. Contact: [email protected]. Reviewed: 2026-07-24.
Opening excerpt (first ~120 words) tap to expand
Take The Reins Of This Unique Controller No comments by: Bryan Cockfield May 29, 2026 Title: Copy Short Link: Copy Many simulator-style games have their own dedicated controllers, from racing sims with pedals, steering wheels, and shifters to flight sims which have their own joysticks and sometimes entire cockpits. But for how prevalent riding horses is in a wide array of video games from Red Dead Redemption to Zelda to The Witcher we’re not sure we’ve ever seen a controller built specifically for riding virtual horses, at least not until [Squalius] built this horse riding controller. [Squalius] has been working through a few prototypes of his OpenRidingController and has a fairly complete riding setup now, complete with reins and stirrups for controlling one’s in-game companions.
…
Excerpt limited to ~120 words for fair-use compliance. The full article is at Hackaday.