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The CRPG Renaissance, Part 1: Fallout

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⚡ TL;DR · AI summary

The article discusses the evolution of the CRPG genre, highlighting its decline in the mid-1990s. It notes the impact of the game Diablo, which revitalized interest in CRPGs by streamlining gameplay and enhancing accessibility. The piece reflects on the genre's past successes and the challenges it faced as gaming trends shifted.

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Filfre
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Opening excerpt (first ~120 words) tap to expand

This early advertisement for Fallout makes a not-so-subtle dig at gaming’s then-current flavor of the month, the highly streamlined — or, in the view of some, dumbed-down — CRPG Diablo. Those of you who are regular readers of these histories will surely have noticed the relative dearth of coverage of the CRPG genre over the last few years. This isn’t reflective of any big shift in editorial policy; it’s rather reflective of the fortunes of the genre itself, which were not particularly good in the mid-1990s. Let’s take a moment to review how the CRPG found itself on the outside looking in while the rest of the games industry was growing by leaps and bounds.

Excerpt limited to ~120 words for fair-use compliance. The full article is at Filfre.

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