The Hearts of the Super Nintendo
The article explores the internal clock systems of the Super Nintendo, identifying two primary clock generators: a 24.576 MHz ceramic resonator for the audio unit and a 21.300 MHz oscillator for the CPU and graphics. Discrepancies between official documentation and physical findings reveal a missing oscillator and frequency adjustments made via a variable capacitor. Clock signals are divided to support various components, with detailed timing information documented by the SNES enthusiast community.
Opening excerpt (first ~120 words) tap to expand
FABIEN SANGLARD'S WEBSITE CONTACT RSS DONATE Apr 1, 2024 The hearts of the Super Nintendo img { border: solid 1px black; } blockquote { background-color: #f3f3f3; border: dashed 1px grey; width: 97.5%; font-style: italic; text-align: justify; padding: 1ch; padding-top: 2ch; padding-bottom: 2ch; margin : 0ch; margin-bottom: 2ch; margin-top: 0ch; } blockquote div { text-transform: none; text-align: right; width: 100%; } When I start studying a vintage system, the first thing I like to do is understand how its components work together at the hardware level[1]. Every computer has at least one heart which dictates the tempo to all the other chips. The CloCK output pin is connected to a copper line which spreads to most components, into their CLK input pin.
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Excerpt limited to ~120 words for fair-use compliance. The full article is at Fabiensanglard.